Editing Mod API Reference:TerritoryModification
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* '''AddSpecialUnits''' ''Array<[[Mod API Reference:SpecialUnit|SpecialUnit]]>'': | * '''AddSpecialUnits''' ''Array<[[Mod API Reference:SpecialUnit|SpecialUnit]]>'': | ||
* '''SetArmiesTo''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': Sets the number of armies on the territory to this number. | * '''SetArmiesTo''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': Sets the number of armies on the territory to this number. | ||
− | * '''AddArmies''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': Adds (or removes with negative numbers) armies from the territory. When adding or removing a specific number, this is preferred over SetArmiesTo since it promotes | + | * '''AddArmies''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': Adds (or removes with negative numbers) armies from the territory. When adding or removing a specific number, this is preferred over SetArmiesTo since it promotes compatbility with other mods. |
* '''SetOwnerOpt''' ''[[Mod API Reference:Nullable|Nullable]]<[[Mod API Reference:PlayerID|PlayerID]]>'': | * '''SetOwnerOpt''' ''[[Mod API Reference:Nullable|Nullable]]<[[Mod API Reference:PlayerID|PlayerID]]>'': | ||
* '''SetStructuresOpt''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Sets the number of structures, such as [[cities]], on this territory. Nil to simply make no changes. | * '''SetStructuresOpt''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Sets the number of structures, such as [[cities]], on this territory. Nil to simply make no changes. | ||
− | * '''AddStructuresOpt''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Adds (or removes with negative numbers) structures, such as [[cities]], on this territory. When adding or removing a specific number of structures, this is preferred over SetStructuresOpt since it promotes | + | * '''AddStructuresOpt''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Adds (or removes with negative numbers) structures, such as [[cities]], on this territory. When adding or removing a specific number of structures, this is preferred over SetStructuresOpt since it promotes compatbility with other mods. |
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== Functions == | == Functions == |