Mod API Reference:GameStanding

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* '''Cards''' ''Table<[[Mod API Reference:PlayerID|PlayerID]],[[Mod API Reference:PlayerCards|PlayerCards]]>'': Cards each player has.
 
* '''Cards''' ''Table<[[Mod API Reference:PlayerID|PlayerID]],[[Mod API Reference:PlayerCards|PlayerCards]]>'': Cards each player has.
 
* '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:TerritoryStanding|TerritoryStanding]]>'': Who owns each territory and how many armies are on it.
 
* '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:TerritoryStanding|TerritoryStanding]]>'': Who owns each territory and how many armies are on it.
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== Functions ==
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* '''NumResources'''('''playerID''' ''[[Mod API Reference:PlayerID|PlayerID]]'', '''type''' ''[[Mod API Reference:ResourceType|ResourceType]] (enum)'') returns integer:  Determines how many resources, such as gold in a commerce game, the passed player has (or had at this point in time if this standing is from history)

Revision as of 07:10, 3 December 2017

GameStanding: Represents the state of a game's map at a single point in time. This describes who owns each territory, how many armies/special units are on it, what cards each player has, and what cards are in effect.

Functions

  • NumResources(playerID PlayerID, type ResourceType (enum)) returns integer: Determines how many resources, such as gold in a commerce game, the passed player has (or had at this point in time if this standing is from history)
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