Mod API Reference:CustomScenario
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* '''SlotsAvailable''' ''Array<[[Mod API Reference:Slot|Slot]]>'': | * '''SlotsAvailable''' ''Array<[[Mod API Reference:Slot|Slot]]>'': | ||
* '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:CustomScenarioTerritory|CustomScenarioTerritory]]>'': | * '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:CustomScenarioTerritory|CustomScenarioTerritory]]>'': | ||
+ | |||
+ | == Functions == | ||
+ | |||
+ | * '''WL.CustomScenario.Create'''('''map''' ''[[Mod API Reference:MapDetails|MapDetails]]'') (static) returns [[Mod API Reference:CustomScenario|CustomScenario]]: Pass the MapDetails instance that is in use for this game. | ||
+ | [[Category:Mod API Reference]] |
Latest revision as of 17:03, 4 December 2018
CustomScenario:
- SlotsAvailable Array<Slot>:
- Territories Table<TerritoryID,CustomScenarioTerritory>:
[edit] Functions
- WL.CustomScenario.Create(map MapDetails) (static) returns CustomScenario: Pass the MapDetails instance that is in use for this game.