Mod API Reference:CardInstance

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* Create a card instance with '''WL.NoParameterCardInstance.Create''' (''[[Mod API Reference:CardID|CardID]]'') , then add it into the new table. Your element in that table is your cardInstanceID
 
* Create a card instance with '''WL.NoParameterCardInstance.Create''' (''[[Mod API Reference:CardID|CardID]]'') , then add it into the new table. Your element in that table is your cardInstanceID
 
* Give the card to the player you want to have this card used on with '''addNewOrder(WL.GameOrderReceiveCard.Create'''(''' playerID ''' ''[[Mod API Reference:PlayerID|PlayerID]]'', '''cardInstanceID''' ''[[Mod API Reference:CardInstanceID|CardInstanceID]]''))'''
 
* Give the card to the player you want to have this card used on with '''addNewOrder(WL.GameOrderReceiveCard.Create'''(''' playerID ''' ''[[Mod API Reference:PlayerID|PlayerID]]'', '''cardInstanceID''' ''[[Mod API Reference:CardInstanceID|CardInstanceID]]''))'''
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* Play the card with the appropriate subclass of [[Mod API Reference:GameOrderPlayCard|GameOrderPlayCard]] function

Revision as of 05:19, 22 November 2023

CardInstance: An actual instance of a card belonging to a player or team. For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.

Children

This is an abstract type. For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.

How to create a Card

  • Create a table
  • Create a card instance with WL.NoParameterCardInstance.Create (CardID) , then add it into the new table. Your element in that table is your cardInstanceID
  • Give the card to the player you want to have this card used on with addNewOrder(WL.GameOrderReceiveCard.Create( playerID PlayerID, cardInstanceID CardInstanceID))
  • Play the card with the appropriate subclass of GameOrderPlayCard function
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