Editing Map requirements

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=== Connections are Visible ===
 
=== Connections are Visible ===
  
Players must be able to tell what territories connect just by looking at the map.
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It must be obvious when looking at the map which territories connect and which don't.
  
 
The biggest mistake some map creators make is to connect two territories over water, but don't include any indication on the map that they connect.  It's customary to use yellow lines to show where the connections are - see the [https://www.warzone.com/SinglePlayer?PreviewMap=12 Earth Map] for an example.  It's not necessary to use yellow lines, it just must be obvious where the connections are.  It may be obvious that the territories connect in the map designer, but it needs to be obvious in the real game too.
 
The biggest mistake some map creators make is to connect two territories over water, but don't include any indication on the map that they connect.  It's customary to use yellow lines to show where the connections are - see the [https://www.warzone.com/SinglePlayer?PreviewMap=12 Earth Map] for an example.  It's not necessary to use yellow lines, it just must be obvious where the connections are.  It may be obvious that the territories connect in the map designer, but it needs to be obvious in the real game too.
  
 
https://d32kaghj56y4ei.cloudfront.net/static/img/ConnectionMissing.png
 
https://d32kaghj56y4ei.cloudfront.net/static/img/ConnectionMissing.png
 
In maps with tricky connections, you may need to take special care to ensure that the connections can be reasonably figured out just by looking at the map (without clicking around).  A common rule of thumb is that territories that touch must connect, and territories that connect but don't touch must show the connection somehow.
 
  
 
=== Tiny Territories ===
 
=== Tiny Territories ===

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