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This page gives tips on how to perform common tasks in Inkscape related to Warzone map development.  Also check out [[SVG workarounds]] if you're having problems having your SVG file show up correctly.
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This page gives tips on how to perform common tasks in Inkscape related to WarLight map development.  Also check out [[SVG workarounds]] if you're having problems having your SVG file show up correctly.
  
 
==Unioning==
 
==Unioning==
  
It's possible to have one player-controllable [[territory]] that spans several objects in Inkscape.  This can create islands off the coast of a territory, which is used in several Warzone maps.
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It's possible to have one player-controllable [[territory]] that spans several objects in Inkscape.  This can create islands off the coast of a territory, which is used in several WarLight maps.
  
 
To accomplish this, first make all of the objects as individual territories.  Then select them all at once, and select Path -> Union.
 
To accomplish this, first make all of the objects as individual territories.  Then select them all at once, and select Path -> Union.
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The union feature can also be used to ensure players can click on small territories.  Take, for example, Baja from the [[Earth]] map.  In its raw form, it's way too small to fit an army number or be clickable:
 
The union feature can also be used to ensure players can click on small territories.  Take, for example, Baja from the [[Earth]] map.  In its raw form, it's way too small to fit an army number or be clickable:
  
https://d32kaghj56y4ei.cloudfront.net/static/img/Baja1.png
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http://blog.warlight.net/Images/Baja1.png
  
 
To rectify this, we draw a circle on top of it:
 
To rectify this, we draw a circle on top of it:
  
https://d32kaghj56y4ei.cloudfront.net/static/img/Baja2.png
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http://blog.warlight.net/Images/Baja2.png
  
 
Then select both the new circle and the Baja territory behind it at the same time.  Select Path -> Union, and observe the resulting territory:
 
Then select both the new circle and the Baja territory behind it at the same time.  Select Path -> Union, and observe the resulting territory:
  
https://d32kaghj56y4ei.cloudfront.net/static/img/Baja3.png
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http://blog.warlight.net/Images/Baja3.png
  
== Cutting holes ==
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==Cutting holes==
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{{stub|section}}
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Sometimes maps call for having territories inside of other territories.  It may be logical to just make both territories and put the outer one behind the inner one, but this doesn't work since in WarLight player-controllable territories should never overlap.
  
Sometimes maps call for having territories inside of other territories.  It may be logical to just make both territories and put the outer one behind the inner one, but this doesn't work since in Warzone player-controllable territories should never overlap. Instead, a hole should be cut in the bigger territory so the smaller one can persist in the hole.
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Instead, a hole should be cut in the bigger territory so the smaller one can persist in the hole.
 
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To accomplish this, we use the Path -> Difference command.  To begin, select both territories (the inner and outer one) at the same time using Shift+Click
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https://d32kaghj56y4ei.cloudfront.net/static/img/CutTutorial1.png
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Then select Path -> Difference.  This will delete the smaller object and leave the outer one with a hole.
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https://d32kaghj56y4ei.cloudfront.net/static/img/CutTutorial2.png
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Since this deletes the inner object, you should consider making a duplicate of it, and perform the operation with the duplicate.
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<!-- TODO: Instructions and screenshots -->
 
==Simplify==
 
==Simplify==
  
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This is easy to fix simply by selecting Path -> Simplify (Ctrl+L).  This reduces the number of vertices drastically, and in most cases, doesn't alter the appearance of the object at all:
 
This is easy to fix simply by selecting Path -> Simplify (Ctrl+L).  This reduces the number of vertices drastically, and in most cases, doesn't alter the appearance of the object at all:
  
https://d32kaghj56y4ei.cloudfront.net/static/img/Simplify.png
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http://blog.warlight.net/Images/Simplify.png
 
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Not only does this make the object easier to work with and increase the performance of Inkscape, it also reduces the size of your resulting Warzone map which makes it load faster and allows you to fit more objects into your map.
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==Making clean map borders==
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This section will teach you how to make clean map borders.
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Draw the entire map outline. Ignore bonuses for now.
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Draw a line where you want your first bonus border to be. Set the line width to 0.8 pixel.
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http://i44.tinypic.com/v5anq1.jpg
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Do the following. You can get quite quick at it after a while:
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Select the path
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Press CTRL+ALT+C
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Select the path and the map outline you drew earlier
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Press CTRL+-
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Press CTRL+SHIFT+K
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http://i44.tinypic.com/2wlt26g.png
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There you go! A clean bonus border! Now do it until all bonuses are separate paths.
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Draw a line where you want your first territory border to be. The width of the line doesn't matter now.
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http://i40.tinypic.com/ftde15.png
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Select both the path and the bonus, and press CTRL+/.
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http://i43.tinypic.com/2ylr3n9.png
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Not only does this make the object easier to work with and increase the performance of Inkscape, it also reduces the size of your resulting WarLight map which makes it load faster and allows you to fit more objects into your map.
  
There you go! A clean territory border! Now do it until all territories are separate paths.
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==Cut Path==
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{{stub|section}}
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One way of building WarLight maps is to make the continents out of large territories, then use the Cut Path feature to split it up into territories.
  
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<!-- TODO: Instructions and screenshots -->
 
[[Category:Map Making]]
 
[[Category:Map Making]]

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