Editing Fog
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− | '''Fog''' is a way of controlling how much of your opponents empires you can see. | + | '''Fog''' is a way of controlling how much of your opponents empires you can see. WarLight supports six levels of fog: No Fog, Light Fog, Normal Fog, Heavy Fog, Dense Fog and Complete Fog. |
==End Game== | ==End Game== | ||
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==Types of Fog== | ==Types of Fog== | ||
− | In all fog levels, you can always see your own | + | In all fog levels, you can always see your own territories. |
* https://d2wcw7vp66n8b3.cloudfront.net/Images/NoFog.png No Fog: All territories are visible to everyone. | * https://d2wcw7vp66n8b3.cloudfront.net/Images/NoFog.png No Fog: All territories are visible to everyone. | ||
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==Orders Visibility Overview== | ==Orders Visibility Overview== | ||
− | In addition to hiding the territories, | + | In addition to hiding the territories, WarLight will also not show attacks and transfers that happen in the fog to different degrees. The table below shows these rules in full detail. |
Although the table below is complex, there's one fundamental rule that governs how orders are visible: There should not be any information a player can gather by doing a significant amount of work. In other words, all information should be either blantantly clear or impossible to obtain. | Although the table below is complex, there's one fundamental rule that governs how orders are visible: There should not be any information a player can gather by doing a significant amount of work. In other words, all information should be either blantantly clear or impossible to obtain. | ||
− | This rule is important to | + | This rule is important to WarLight since we don't want to give advantages to players who are willing to spend hours doing a thorough analysis of the game map. Doing this would reduce the fun of the game for both the player doing the painstaking analysis and for the player who lost by not taking advantage of said analysis. |
==Orders Visibility Details== | ==Orders Visibility Details== |