Editing Diplomacy Gametype
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Diplomacy mods: | Diplomacy mods: | ||
− | * [[ | + | * [[(Beta) BetterCities and group chat]] |
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* [[(Beta) Factions]] | * [[(Beta) Factions]] | ||
− | + | * [[Advanced Card Distribution (CS+)]] | |
− | AI | + | * [[Advanced Card Distribution (per player)]] |
+ | * [[AI's don't play cards]] | ||
* [[AIs don't attack]] | * [[AIs don't attack]] | ||
* [[AIs don't deploy]] | * [[AIs don't deploy]] | ||
− | * [[ | + | * [[Diplomacy 2]] |
− | + | * [[Diplomacy]] | |
− | [[ | + | * [[Force Vote to End]] |
− | * [[ | + | * [[Gift Armies 2]] |
− | * [[ | + | |
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* [[Gift Armies]] | * [[Gift Armies]] | ||
− | * [[Gift | + | * [[Gift Gold Ultra]] |
* [[Gift Gold]] | * [[Gift Gold]] | ||
− | * [[ | + | * [[Locked Down Regions]] |
+ | * [[Safe Start]] | ||
− | + | For a more complete list, go to Create Game > Mods > Filter > #Diplomacy. | |
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− | <em> | + | <em>As of November 2018, there are bugs with the [[Advanced Diplomacy Mod]]. Use other mods instead</em> |
== Other == | == Other == | ||
− | Common [[settings]] are "no fog" or " | + | Common [[settings]] are "no fog" or "slight fog", so as to posess the necessary knowledge to enforce the rules. Many [[cards]] are often enabled to allow for interesting storyline twists to occur in the game. |
− | Most diplomacy games in the present day are multi-day games. Real-time diplos often have high boot times, allowing players to engage in social deduction more so than actually strategizing during their turns. | + | Most diplomacy games in the present day are multi-day games, making them hardly enjoyable. However, diplos often have many players. Real-time diplos often have high boot times, allowing players to engage in social deduction more so than actually strategizing during their turns. |
Many hosts make the game a [[Ranked versus Practice|practice game]]. | Many hosts make the game a [[Ranked versus Practice|practice game]]. | ||
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== Card farming == | == Card farming == | ||
− | Given the difficulty of obtaining cards during long periods of peace, sometimes players will engage in a practice known as card farming. Two friendly players that border each other will agree to let the "planter" take a territory from the other player, only to have the "harvester" take the territory back on the exact same turn as a delayed action. | + | Given the difficulty of obtaining cards during long periods of peace, sometimes players will engage in a practice known as [[card farming]]. Two friendly players that border each other will agree to let the "planter" take a territory from the other player, only to have the "harvester" take the territory back on the exact same turn as a delayed action. |
Note: this will cost 4 armies in a game where one army must stand guard, and 2 in games without it. | Note: this will cost 4 armies in a game where one army must stand guard, and 2 in games without it. | ||
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Warning: engaging in this practice without making sure both players fully understand it can be very costly, and end up in broken bonuses. It can also be construed as a war by uninformed players so it's very important to engage in clear and constant communication. Sometimes the practice is forbidden due to providing an unfair advantage. | Warning: engaging in this practice without making sure both players fully understand it can be very costly, and end up in broken bonuses. It can also be construed as a war by uninformed players so it's very important to engage in clear and constant communication. Sometimes the practice is forbidden due to providing an unfair advantage. | ||
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[[Category:Game Variants]] | [[Category:Game Variants]] |