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Player-controllable territories are "brought to the front." That is, you can't overlap a player-controllable territory with another object and expect it to stay that way. | Player-controllable territories are "brought to the front." That is, you can't overlap a player-controllable territory with another object and expect it to stay that way. | ||
− | Further, player-controllable territories should not overlap each other - you don't want to have territories that players can't click on. If you want a territory to be on top of another, you really need to cut a hole in the outer territory in the shape of the inner one. This makes the inner one look like it's on top, even though technically the territories aren't overlapping. | + | Further, player-controllable territories should not overlap each other - you don't want to have territories that players can't click on. If you want a territory to be on top of another, you really need to cut a hole in the outer territory in the shape of the inner one. This makes the inner one look like it's on top, even though technically the territories aren't overlapping. An easy way to do this is with Path > Flatten (keybind shift+F). |
==Bonus Links== | ==Bonus Links== |