Editing Creating the SVG
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* If players override the value of the bonus, the game will show the correct number. | * If players override the value of the bonus, the game will show the correct number. | ||
− | To make a bonus link, make an object near the bonus. A 16x16 rectangle is the standard, but some players prefer to use circles or other artistic styles. Give the object an ID of BonusLink_BonusName. Remove any spaces or punctuation | + | To make a bonus link, make an object near the bonus. A 16x16 rectangle is the standard, but some players prefer to use circles or other artistic styles. Give the object an ID of BonusLink_BonusName. Remove any spaces or punctuation, or letters with diacritics (such as ë, î, ú) from the bonus name. For example, the Earth map has a bonus named "Middle East" and the rectangle's name is "BonusLink_MiddleEast". Be sure to use the same casing; for example, bonuslink_middleeast would not work. |
If you are not sure what to name your bonus link box, Warzone will help you out. After uploading your SVG file and creating the bonuses in the map designer, open the Bonuses window and look at the text. The Bonuses window will tell you what to name your Bonus Link rectangle. If you've named the object correctly, but Warzone still isn't recognizing it, it may be because your bonus link is a group (a "g" node in the svg file.) Only individual objects can be bonus links, not groups. To fix this, in Inkscape, just right-click the offending object and select "Ungroup." | If you are not sure what to name your bonus link box, Warzone will help you out. After uploading your SVG file and creating the bonuses in the map designer, open the Bonuses window and look at the text. The Bonuses window will tell you what to name your Bonus Link rectangle. If you've named the object correctly, but Warzone still isn't recognizing it, it may be because your bonus link is a group (a "g" node in the svg file.) Only individual objects can be bonus links, not groups. To fix this, in Inkscape, just right-click the offending object and select "Ungroup." |