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{{Mod infobox
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This [[Mod]] allows you to add other income forms that just holding bonuses for Commerce games. The money is calculated runtime(this means, for example, if someone captures a territory and the loses it to an other player, both players get the money for capturing the territory. Same for bonuses). Be careful with the feature MoneyperCapturedBonus cause it is only usable without any risk for maps with less than 1000 territories, more territories are on your own risk(can happen that you can't commit any longer) to disable it set it to zero.
|name=Commerce Plus
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==See also==
|creatorToken=5852007897
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[https://github.com/dabo123148/WarlightMod/tree/master/CommercePlus Source code]
|creatorName=dabo1
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|category=Standard
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|tags=#Commerce
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|source=https://github.com/dabo123148/WarlightMod/tree/master/CommercePlus
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}}
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This [[mod]] allows you to gain income through other methods other than just holding bonuses in [[Commerce]] games. Extra [[gold]] can be earned by killing armies, capturing territories and capturing bonuses. The gold given for those actions is customizable. The [[gold]] is calculated as attacks happen. For example, if someone captures a territory and the loses it to an other player, both players get the money for capturing the territory. The same applies to bonuses.
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Be careful with the "Gold per captured bonus" feature as it may cause the mod to crash due to there being too much territories. This mod should only be used on maps with less than 1000 territories to prevent crashing. Setting it as 0 disables the feature, so avoids any possible crash.
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== Compatibility ==
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Note that this mod uses [[Mod_API_Reference:GameOrderEvent|GameOrderEvent]].SetResourceOpt instead of GameOrderEvent.AddResourceOpt, which may give players the incorrect amount of resources if multiple mods alter player resources.
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[[Category:Mods]]
 
[[Category:Mods]]

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