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[[Boss]]es are [[special unit]]s that are only used in single player. There are four types of boss: boss1, boss2, boss3 and boss4. Before a boss can be attacked, all regular armies on the territory occupied by the boss must be killed. When there is fog in the level, you can still see enemy tiles with boss1, boss2, boss4. When making single player level, you can give every slot up to 3 bosses. {{ref|https://www.warzone.com/Forum/296879-behaviours-different-bosses}}
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[[Boss]]es are special units that are only used in single player. There are four types of boss: boss1, boss2, boss3 and boss4. Before a boss can be attacked, all regular armies on the territory occupied by the boss must be killed. When there is fog in the level, you can still see enemy tiles with boss1, boss2, boss4. When making single player level, you can give every slot up to 3 bosses. {{ref|https://www.warzone.com/Forum/296879-behaviours-different-bosses}}
  
 
<!--add boss images to clarify-->
 
<!--add boss images to clarify-->
  
 
<h2>Boss1</h2>
 
<h2>Boss1</h2>
This boss is like a stack of 400 armies. This boss's armies will reduce when in combat (as offence and defence). Sametimes it deploys extra armies on territory where it is. It deploys every (1+5*k)th turn (6th, 11th, 16th) And the amount is:
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This boss is like a stack of 400 armies. This boss's armies will reduce when in combat (as offence and defence). Sametimes it deploys extra armies on territory where it is. The amount of armies is rising, but slowly so the boss isn't dangerous at all.
n= [(current turn-1)/5-1]*13+10. His 1st deploy is 10 armies, then 23 armies, 36 armies, 49, 62, 75, 88...
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<h2>Boss2</h2>
 
<h2>Boss2</h2>
 
This type of boss has an increasing boss value and the boss must be fully killed in a single attack for the boss to be gone. This boss's value starts at 20. On turn 11, it's value will increase to 60 and on turn 14, the value will increase to 300.
 
This type of boss has an increasing boss value and the boss must be fully killed in a single attack for the boss to be gone. This boss's value starts at 20. On turn 11, it's value will increase to 60 and on turn 14, the value will increase to 300.
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</table>
 
</table>
  
Starting with turn 25, both effects activate at the same turn and you will see 2 spawns. The boss is extremly dangerous and should be killed as soon as possible. It is possible to give this unit to slot, which will then not be assigned to any team (boss will be neutral). Neutral boss will add units on random enemy's terriotry and will steal your territories, turning them neutral and spawning troops there. Allied/ your boss will steal your territories, killing all armies in it in the process, give the territory to the player/ AI controlling the boss and add troops. It also adds troops to randomly selected enemy's territory.
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Starting with turn 25, both effects activate at the same turn and you will see 2 spawns. The boss is extremly dangerous and should be killed as soon as possible. It is possible to give this unit to slot, which will then not be assigned to any team (boss will be neutral). Neutral boss will not spawn units on neutral territories, but will still steal territories, turning them neutral and spawning troops there.
 
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{{Special Units}}
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[[Category:Game Settings]]
 
[[Category:Game Settings]]

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