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{{Mod infobox
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'''As of Nov 2018, this mod (Advanced Diplomacy v2 and v3) have bugs; I suggest using the [[Diplomacy]] mod instead --- ViralGoat '''
|name=Advanced Diplomacy Mod
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|creatorToken=5852007897
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|creatorName=dabo1
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|category=Standard
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|tags=#Convenience<br>#Diplomacy<br>#Strategic
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|source=https://github.com/dabo123148/WarlightMod/tree/master/AdvancedDiploModV4
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}}
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This is a fairly comprehensive diplomacy [[mod]]. It:
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The Advanced Diplomacy [[Mod]] was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]
* Has a peace, war and alliance system
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* Allows players to see when war declarations, peace offers, etc. were made
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* Has specific card settings
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* Can prevent AIs from attacking
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== Diplomacy statuses ==
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Report any crashes to dabo1.
There are 3 levels of diplomacy statuses between players: allied, at peace and at war. At the start of the game, all players are at peace with each other.
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=== Allied ===
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Every player starts at peace with each other. There are 3 levels of diplomacy status between players:
While two players are at allied, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain allied. The game host can decide if allied players can view each others territories. If a card can only be played on enemies but a player tried to play it on someone who they are allied with, the order will be skipped and they will remain allied. The game host can also decide if all alliances are public. If alliances are public, all players will be able to see who's allied with who.
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*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)
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*at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.
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*at war (the default status of Warzone)
  
=== Peace ===
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Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations.
While two players are at peace, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain at peace. If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace. The game host can decide if players at peace with each other can view each others territories.
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=== War ===
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==Basic features==
While two players are at war, they can attack each other.
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*Prevent AIs from attacking
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*Declare war (if allied or at peace). Will take 1 turn.
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*Offer peace. This is effectively a cease-fire unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod.
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*Offer alliance (if at peace). Can be accepted the same turn.
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*Cancel the alliance (if allied). Will take effect the next turn.
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*Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see
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*Mod history: see a list of alliances and war declarations and peace offers.
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*Alliances:
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**You can see all the territories your ally sees(depends on settings). This only works if spy cards are in the game.
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**Can be public or private (depends on settings)
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*Trading
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**It is advised to use gift cards for trading since you can not attack without war
  
== Configurable settings ==
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==Advanced features (Shop system)==
The game host has a lot of options:
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The shop system allows players to
  
=== AI settings ===
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*Gift money to someone
* Allow AIs to attack players
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*Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.
* Allow AIs to declare war on other AIs
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=== Alliance settings ===
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The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)
* Disable alliance system
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* Allow players to see territories of their allies (requires the [[spy card]] to be enabled)
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* See who's allied with who (called "Allow everyone to see every ally")
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=== Card settings ===
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*Use the basic Warzone money system: No ('''what does this mean?''')
The [[sanctions card]], [[bomb card]], [[spy card]] and [[gift card]]s all have these settings:
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*Player starting money: 100
* Can be played on enemies
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*Extra money per turn: 5
* Can be played on players at peace with each other
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*Extra money per killed army: 1
* Can be played on allies
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*Extra money per captured territory: 5
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*Extra money per captured bonus: 10
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*Price per army: 2
  
If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace.
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==Example games==
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*https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)
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*https://www.warzone.com/MultiPlayer?GameID=13901792
  
=== Other settings ===
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==Frequently Asked Questions:==
* Allow players to see territories of who they are at peace with (requires the [[spy card]] to be enabled)
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Q: How do I declare war?
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Note: Attacks do NOT count as war declarations.
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A: To declare war, click
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Game
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Mod: Advanced Diplo V2
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Declare War
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Select Player...
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(Select the player from the list)
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Declare
  
== Menu ==
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Q: Does gifting a territory count as a card piece?
The menu allows players to:
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A: No
* Change diplomatic relations
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* View history of diplomatic relations
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Q: How do I accept a peace request? A: To accept peace, click
* See who's allied with them
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Game
* See who's at peace them
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Mod: Advanced Diplo V2
* See who's at war with them
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Pending Requests
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and then search the offer and click accept
  
The menu can be found under Game > Mod: Advanced Diplo ModV4.
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Q: If I send someone money, and they accept the same turn, can they use it immediately?
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First, let me clarify that sending money is nothing the other person needs to accept and so they can use it instantly(If the basic Money system setting is activated, then it can be first used in the next turn)
  
=== Offering alliances ===
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Q: Will other players see that I sent someone money?
Alliances can only be offered when players are not at war with each other. Alliances can only be made with human players and never with AIs.
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Just the player who send the money and the person who received the money are able to see that the money has been gifted in the mod history.
  
To create an alliance request:
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Q: Is the bomb/sanction card an act of war?
# Open the menu
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The [[Sanction card]] and all other cards that require war and not peace will declare war if you're at peace. This can be changed in the mod settings.
# Click "Offer Alliance"
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You cannot [[bomb]] unless you're at war (
# Select the player from the list
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This can be overwritten in the mod settings at game creation)
# Click "Offer"
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When a player accepts, the alliance will take affect immediately.
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Q: What if I bomb/sanction someone I'm allied with?
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Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.
  
=== Offering peace ===
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==Mod limitations:==
To create a peace request:
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Do not use in conjunction with other mods that use a pop-up notification system
# Open the menu
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# Click "Offer Peace"
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# Select the player from the list
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# Click "Offer"
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Once the offer is accepted, it will take affect next turn.
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In order to have the feature "See ally territories" working you need to have spy cards included in the game
  
=== Responding to alliance/peace offers ===
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Report any crashes to dabo1.
To respond to alliance/peace offers:
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# Open the menu
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# Click "Pending Requests"
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# Search the offer
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# Click "Accept" or "Decline"
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=== Cancelling alliances ===
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To cancel an alliance:
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# Open the menu
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# Click "Cancel Alliance"
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# Select the player from the list
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# Click "Remove"
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The alliance will be broken next turn and the players will be at peace.
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=== Declaring war ===
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To declare war:
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# Open the menu
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# Click "Declare War"
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# Click "Select Player"
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# Select the player from the list
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# Click "Declare"
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Next turn, the players will be at war.
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== Mod limitations ==
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* For the "See territories" features to work, the [[spy card]] must be included in the game.
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* Do not use in conjunction with other mods that use a pop-up notification system.
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== Example games ==
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* https://www.warzone.com/MultiPlayer?GameID=13922952
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* https://www.warzone.com/MultiPlayer?GameID=13901792
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== See also ==
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* [[Diplomacy Gametype]]
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* [https://docs.google.com/document/d/1qbUxFYOrLL-ZN-yzUpEqNfQjePixV675zwZwXhfhhFU/edit?usp=sharing#heading=h.eumtsl9q2ho6 Mod manuals]
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==See also==
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*[[Diplomacy Gametype]]
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*[[Mods]]
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*[https://github.com/dabo123148/WarlightMod source code]
 
[[Category:Mods]]
 
[[Category:Mods]]

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