Editing Advanced Diplomacy Mod

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Mod infobox
+
The Advanced Diplomacy [[Mod]] was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]
|name=Advanced Diplomacy Mod
+
|creatorToken=5852007897
+
|creatorName=dabo1
+
|category=Standard
+
|tags=#Convenience<br>#Diplomacy<br>#Strategic
+
|source=https://github.com/dabo123148/WarlightMod/tree/master/AdvancedDiploModV4
+
}}
+
  
This is a fairly comprehensive diplomacy [[mod]]. It:
+
Report any crashes to dabo1.
* Has a peace, war and alliance system
+
* Allows players to see when war declarations, peace offers, etc. were made
+
* Has specific card settings
+
* Can prevent AIs from attacking
+
  
== Diplomacy statuses ==
+
Every player starts at peace with each other. There are 3 levels of diplomacy status between players:
There are 3 levels of diplomacy statuses between players: allied, at peace and at war. At the start of the game, all players are at peace with each other.
+
*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)
 +
*at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.
 +
*at war (the default status of Warzone)
  
=== Allied ===
+
Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations.
While two players are at allied, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain allied. The game host can decide if allied players can view each others territories. If a card can only be played on enemies but a player tried to play it on someone who they are allied with, the order will be skipped and they will remain allied. The game host can also decide if all alliances are public. If alliances are public, all players will be able to see who's allied with who.
+
  
=== Peace ===
+
==Basic features==
While two players are at peace, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain at peace. If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace. The game host can decide if players at peace with each other can view each others territories.
+
 +
*Declare war (if allied or at peace). Will take 1 turn.
 +
*Offer peace for X turns(if at war). This is effectively a cease fire, unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod.
 +
*Offer alliance (if at peace). Can be accepted the same turn.
 +
*Cancel the alliance (if allied). Will take effect the next turn.
 +
*Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see
 +
*Mod history: see a list of public trades, alliances, and war declarations. The list is not in order by turn.
 +
*Alliances:
 +
**If a player declares war on you, your allies automatically declare war on that player.
 +
**You can see all the territories your ally sees(depends on settings).
 +
**Can be public or private (depends on settings)
 +
*Trading
 +
**Gift (sell if the shop is enabled) a territory to:
 +
***a specific person. The offer will be sent to that person, but you will not know if the person accepts or not.
 +
***anyone (first player that takes it)
  
=== War ===
+
==Advanced features (Shop system)==
While two players are at war, they can attack each other.
+
The shop system allows players to
  
== Configurable settings ==
+
*Gift money to someone
The game host has a lot of options:
+
*Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.
  
=== AI settings ===
+
The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)
* Allow AIs to attack players
+
* Allow AIs to declare war on other AIs
+
  
=== Alliance settings ===
+
*Use the basic Warzone money system: No ('''what does this mean?''')
* Disable alliance system
+
*Player starting money: 100
* Allow players to see territories of their allies (requires the [[spy card]] to be enabled)
+
*Extra money per turn: 5
* See who's allied with who (called "Allow everyone to see every ally")
+
*Extra money per killed army: 1
 +
*Extra money per captured territory: 5
 +
*Extra money per captured bonus: 10
 +
*Price per army: 2
  
=== Card settings ===
+
==Example games==
The [[sanctions card]], [[bomb card]], [[spy card]] and [[gift card]]s all have these settings:
+
*https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)
* Can be played on enemies
+
*https://www.warzone.com/MultiPlayer?GameID=13901792
* Can be played on players at peace with each other
+
* Can be played on allies
+
  
If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace.
+
==Frequently Asked Questions:==
 +
Q: How do I declare war?
 +
Note: Attacks do NOT count as war declarations.
 +
A: To declare war, click
 +
Game
 +
Mod: Advanced Diplo V2
 +
Declare War
 +
Select Player...
 +
(Select the player from the list)
 +
Declare
  
=== Other settings ===
+
Q: Does gifting a territory count as a card piece?
* Allow players to see territories of who they are at peace with (requires the [[spy card]] to be enabled)
+
A: No
 +
 +
Q: How do I accept a peace request? A: To accept peace, click
 +
Game
 +
Mod: Advanced Diplo V2
 +
Pending Requests
 +
and then search the offer and click accept
  
== Menu ==
+
Q: If I send someone money, and they accept the same turn, can they use it immediately?
The menu allows players to:
+
First, let me clarify that sending money is nothing the other person needs to accept and so they can use it instantly(If the basic Money system setting is activated, then it can be first used in the next turn)
* Change diplomatic relations
+
* View history of diplomatic relations
+
* See who's allied with them
+
* See who's at peace them
+
* See who's at war with them
+
  
The menu can be found under Game > Mod: Advanced Diplo ModV4.
+
Q: Will other players see that I sent someone money?
 +
Just the player who send the money and the person who received the money are able to see that the money has been gifted in the mod history.
  
=== Offering alliances ===
+
Q: Is the bomb/sanction card an act of war?
Alliances can only be offered when players are not at war with each other. Alliances can only be made with human players and never with AIs.
+
The [[Sanction card]] and all other cards that require war and not peace will declare war if you're at peace. This can be changed in the mod settings.
 +
You cannot [[bomb]] unless you're at war (
 +
This can be overwritten in the mod settings at game creation)
  
To create an alliance request:
+
Q: What if I bomb/sanction someone I'm allied with?
# Open the menu
+
Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.
# Click "Offer Alliance"
+
# Select the player from the list
+
# Click "Offer"
+
  
When a player accepts, the alliance will take affect immediately.
+
==Mod limitations:==
 +
Do not use in conjunction with other mods that use a pop-up notification system
  
=== Offering peace ===
+
In order to have the feature "See ally territories" working you need to have spy cards included in the game
To create a peace request:
+
# Open the menu
+
# Click "Offer Peace"
+
# Select the player from the list
+
# Click "Offer"
+
  
Once the offer is accepted, it will take affect next turn.
+
Report any crashes to dabo1.
  
=== Responding to alliance/peace offers ===
+
==See also==
To respond to alliance/peace offers:
+
*[[Diplomacy Gametype]]
# Open the menu
+
*[[Mods]]
# Click "Pending Requests"
+
*[https://github.com/dabo123148/WarlightMod source code]
# Search the offer
+
# Click "Accept" or "Decline"
+
 
+
=== Cancelling alliances ===
+
To cancel an alliance:
+
# Open the menu
+
# Click "Cancel Alliance"
+
# Select the player from the list
+
# Click "Remove"
+
 
+
The alliance will be broken next turn and the players will be at peace.
+
 
+
=== Declaring war ===
+
To declare war:
+
# Open the menu
+
# Click "Declare War"
+
# Click "Select Player"
+
# Select the player from the list
+
# Click "Declare"
+
 
+
Next turn, the players will be at war.
+
 
+
== Mod limitations ==
+
* For the "See territories" features to work, the [[spy card]] must be included in the game.
+
* Do not use in conjunction with other mods that use a pop-up notification system.
+
 
+
== Example games ==
+
* https://www.warzone.com/MultiPlayer?GameID=13922952
+
* https://www.warzone.com/MultiPlayer?GameID=13901792
+
 
+
== See also ==
+
* [[Diplomacy Gametype]]
+
* [https://docs.google.com/document/d/1qbUxFYOrLL-ZN-yzUpEqNfQjePixV675zwZwXhfhhFU/edit?usp=sharing#heading=h.eumtsl9q2ho6 Mod manuals]
+
 
+
[[Category:Mods]]
+

Please note that all contributions to Warzone Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Warzone Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)

Templates used on this page:

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox