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{{Mod infobox
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The Advanced Diplomacy [[Mod]] was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]
|name=Advanced Diplomacy Mod
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|creatorToken=5852007897
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|creatorName=dabo1
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|category=Standard
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|tags=#Convenience<br>#Diplomacy<br>#Strategic
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|source=https://github.com/dabo123148/WarlightMod/tree/master/AdvancedDiploModV4
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}}
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This is a fairly comprehensive diplomacy [[mod]]. It:
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Every player starts at peace with each other. There are 3 levels of peace status between players:
* Has a peace, war and alliance system
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*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)
* Allows players to see when war declarations, peace offers, etc. were made
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*at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.
* Has specific card settings
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*at war (the default status of Warzone)
* Can prevent AIs from attacking
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== Diplomacy statuses ==
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Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations.
There are 3 levels of diplomacy statuses between players: allied, at peace and at war. At the start of the game, all players are at peace with each other.
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=== Allied ===
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==Basic features==
While two players are at allied, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain allied. The game host can decide if allied players can view each others territories. If a card can only be played on enemies but a player tried to play it on someone who they are allied with, the order will be skipped and they will remain allied. The game host can also decide if all alliances are public. If alliances are public, all players will be able to see who's allied with who.
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*Declare war (if allied or at peace)
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*Offer peace (if at war)
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*Offer alliance (if at peace)
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*Cancel the alliance (if allied)
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*Pending requests: see a list of requests from other players
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*Mod history: see a list of trades, alliances, and war declarations. The list is not in order by turn. This is something dabo1 said will take too much memory to sort
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*Alliances:
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**If you are allied with X and Y, and Z declares war on you, X and Y will automatically declare war on Z.
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**(not implemented yet) You can see all the territories your ally sees.
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**Can be public or private (depends on settings)
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*Trading
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**Gift (sell if the shop is enabled) a territory to:
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***a specific person
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***anyone ('''first player that takes it? or the person with the highest bid?''')
  
=== Peace ===
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==Advanced features (Shop system)==
While two players are at peace, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain at peace. If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace. The game host can decide if players at peace with each other can view each others territories.
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The shop system allows players to buy armies with money. Can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)
  
=== War ===
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*Use the basic Warlight money system: No (what does this mean)
While two players are at war, they can attack each other.
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*Player starting money: 100
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*Extra money per turn: 5
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*Extra money per killed army: 1
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*Extra money per captured territory: 5
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*Extra money per captured bonus: 10
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*Price per army: 2
  
== Configurable settings ==
 
The game host has a lot of options:
 
  
=== AI settings ===
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**Gift money to someone
* Allow AIs to attack players
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*Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.
* Allow AIs to declare war on other AIs
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=== Alliance settings ===
 
* Disable alliance system
 
* Allow players to see territories of their allies (requires the [[spy card]] to be enabled)
 
* See who's allied with who (called "Allow everyone to see every ally")
 
  
=== Card settings ===
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==Example games==
The [[sanctions card]], [[bomb card]], [[spy card]] and [[gift card]]s all have these settings:
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*https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)
* Can be played on enemies
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*https://www.warzone.com/MultiPlayer?GameID=13901792
* Can be played on players at peace with each other
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* Can be played on allies
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If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace.
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==See also==
 
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*[[Diplomacy Gametype]]
=== Other settings ===
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*[[Mods]]
* Allow players to see territories of who they are at peace with (requires the [[spy card]] to be enabled)
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*[https://github.com/dabo123148/WarlightMod source code]
 
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== Menu ==
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The menu allows players to:
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* Change diplomatic relations
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* View history of diplomatic relations
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* See who's allied with them
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* See who's at peace them
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* See who's at war with them
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The menu can be found under Game > Mod: Advanced Diplo ModV4.
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=== Offering alliances ===
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Alliances can only be offered when players are not at war with each other. Alliances can only be made with human players and never with AIs.
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To create an alliance request:
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# Open the menu
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# Click "Offer Alliance"
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# Select the player from the list
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# Click "Offer"
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When a player accepts, the alliance will take affect immediately.
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=== Offering peace ===
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To create a peace request:
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# Open the menu
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# Click "Offer Peace"
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# Select the player from the list
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# Click "Offer"
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Once the offer is accepted, it will take affect next turn.
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=== Responding to alliance/peace offers ===
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To respond to alliance/peace offers:
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# Open the menu
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# Click "Pending Requests"
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# Search the offer
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# Click "Accept" or "Decline"
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=== Cancelling alliances ===
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To cancel an alliance:
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# Open the menu
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# Click "Cancel Alliance"
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# Select the player from the list
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# Click "Remove"
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The alliance will be broken next turn and the players will be at peace.
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=== Declaring war ===
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To declare war:
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# Open the menu
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# Click "Declare War"
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# Click "Select Player"
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# Select the player from the list
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# Click "Declare"
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Next turn, the players will be at war.
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== Mod limitations ==
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* For the "See territories" features to work, the [[spy card]] must be included in the game.
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* Do not use in conjunction with other mods that use a pop-up notification system.
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== Example games ==
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* https://www.warzone.com/MultiPlayer?GameID=13922952
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* https://www.warzone.com/MultiPlayer?GameID=13901792
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== See also ==
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* [[Diplomacy Gametype]]
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* [https://docs.google.com/document/d/1qbUxFYOrLL-ZN-yzUpEqNfQjePixV675zwZwXhfhhFU/edit?usp=sharing#heading=h.eumtsl9q2ho6 Mod manuals]
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[[Category:Mods]]
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