Editing Achievements
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The full list of achievements has not yet been revealed! The main way to discover what achievements exist is by stumbling into them or checking other player's profiles. | The full list of achievements has not yet been revealed! The main way to discover what achievements exist is by stumbling into them or checking other player's profiles. | ||
− | You can also see some achievements you haven't earned yet by visiting your profile and looking at the achievements list. However, this will only show you a maximum of | + | You can also see some achievements you haven't earned yet by visiting your profile and looking at the achievements list. However, this will only show you a maximum of 10 achievements that you haven't earned. Once you unlock one of those, you can see another in its place. If this section contains fewer than 10, then you know it's showing all remaining achievements. |
The list below is a work in progress, please feel free to add to it. | The list below is a work in progress, please feel free to add to it. | ||
− | All | + | All game-related achievements may only be earned in ranked multi-player games unless otherwise noted. |
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| Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || style="text-align:right;" | 2,000 | | Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || style="text-align:right;" | 2,000 | ||
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− | | Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn't out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || style="text-align:right;" | | + | | Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn't out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || style="text-align:right;" | ? |
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| Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || style="text-align:right;" | 3,500 | | Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || style="text-align:right;" | 3,500 | ||
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| Win a real-time ladder game || Win a real-time ladder game || style="text-align:right;" | 5,000 | | Win a real-time ladder game || Win a real-time ladder game || style="text-align:right;" | 5,000 | ||
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− | | Win on 5 different maps || Win ranked games on | + | | Win on 5 different maps || Win ranked games on 10 different maps || style="text-align:right;" | ? |
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| Win on 10 different maps || Win ranked games on 10 different maps || style="text-align:right;" | 3,500 | | Win on 10 different maps || Win ranked games on 10 different maps || style="text-align:right;" | 3,500 | ||
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| Win 5 Quickmatch games in a row || Win 5 Quickmatch games in a row || style="text-align:right;" | 10,000 | | Win 5 Quickmatch games in a row || Win 5 Quickmatch games in a row || style="text-align:right;" | 10,000 | ||
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− | | Quickmatch rate x || Achieving a | + | | Quickmatch rate x || Achieving a Quickmatch global rating of x or more for the first time. Intervals of 100. || style="text-align:right;" | (100-400) 3,500<br>(500+) 5000?<!--500 - 600 worth 5k anyway, 100-400 worth 3.5k--> |
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== See also == | == See also == | ||
* [[Points]] | * [[Points]] | ||
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