Luck Modifier: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
When a game is created, | When a game is created, members have the option to control how much that luck will affect the game. They can pick an amount from 0% to 100%. | ||
The default is 75%. The strategic templates, as well as the [[ladders]], use 16%. | The default is 75%. The strategic templates, as well as the [[ladders]], use 16%. | ||
Line 21: | Line 21: | ||
In the event that the calculations do not come out evenly, the [[rounding mode]] will be used to determine how the result is rounded. | In the event that the calculations do not come out evenly, the [[rounding mode]] will be used to determine how the result is rounded. | ||
Avec les vacances qui approchent et la crise, il faut repenser la sécurité et investir dans un [http://infosafe.fr coffre ignifuge papier] agréé | |||
Une armoire forte fera également l'affaire pour le stockage des documents eet des armes, mais une [http://www.infosafe.fr/Armoirefortedin/Armoirefortedin.htm armoire forte classe C] n'est jamais aussi résistante qu'un coffre-fort. Un [http://www.infosafe.fr/CoffresSecurite/coffre-fort-depot.htm coffre-fort de dépôt] c'est pas mél également. Un cabrioleur se cassera souvent les dents sur un [http://coffre-fort-pro.com coffre-fort] | |||
==Members== | |||
WarLight members may use any luck percentage in the games they create, however games created by non-members always have a 75% luck percentage unless they use a [[built-in template]]. [http://warlight.net/Membership.aspx Learn more about membership]. | |||
==See Also== | ==See Also== |
Revision as of 06:45, 2 December 2013
When a game is created, members have the option to control how much that luck will affect the game. They can pick an amount from 0% to 100%.
The default is 75%. The strategic templates, as well as the ladders, use 16%.
Details
To understand the details of how the luck percentage affects combat, it is assumed you first understand the combat basics.
When an attack happens, WarLight calculates the "expected" number of armies that should get killed, assuming an average roll. The attack is also randomed as normal and these two numbers are interpolated based on the luck percentage.
Example
If a player attacks with 100 armies, it is expected that it will kill 60 of the defending armies, but let's assume the random number generator determined that only 54 would get killed.
In a game with a luck percentage of 100%, WarLight will simply use the 54. However, in a game where the luck percentage had been reduced to 50%, WarLight would take the average of these numbers and would use 57 instead. If the luck percentage were 0%, WarLight would simply ignore the random and use the 60 every single time.
Analysis
Remainders
In the event that the calculations do not come out evenly, the rounding mode will be used to determine how the result is rounded.
Avec les vacances qui approchent et la crise, il faut repenser la sécurité et investir dans un coffre ignifuge papier agréé Une armoire forte fera également l'affaire pour le stockage des documents eet des armes, mais une armoire forte classe C n'est jamais aussi résistante qu'un coffre-fort. Un coffre-fort de dépôt c'est pas mél également. Un cabrioleur se cassera souvent les dents sur un coffre-fort
Members
WarLight members may use any luck percentage in the games they create, however games created by non-members always have a 75% luck percentage unless they use a built-in template. Learn more about membership.