Resurrection Card: Difference between revisions
		
		
		
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| == Settings == | == Settings == | ||
| === Mod Settings == | === Mod Settings === | ||
| * If the card is only usable when Commander dies (defaults to true). | * If the card is only usable when Commander dies (defaults to true). | ||
| * Number of pieces to divide the card into (defaults to 10, min 1, max 10). | * Number of pieces to divide the card into (defaults to 10, min 1, max 10). | ||
Revision as of 14:44, 3 March 2025
| Mod name | Resurrection Card | 
| Mod creator | krinid | 
| Made public on | 2025-02-24[1] | 
| Category | Experimental | 
| Tags | #Strategic | 
| Requires Warzone version | 5.32+ | 
| Source code | GitHub | 
Resurrection Card

| Pieces | Customizable | 
| Weight | Customizable | 
| Minimum pieces awarded per turn | Customizable | 
| Pieces given to each player at the start | Customizable | 
This mod adds a Resurrection Card to the game.
If you possess a whole card when your Commander dies, you are not eliminated, and you can play this card at the start of the following turn to resurrect your Commander to a territory of your choice.
You don't need to play the card until your Commander dies.
If you fail to play a card on the turn directly after your Commander dies, the mod will choose a territory to resurrect your Commander to.
Settings
Mod Settings
- If the card is only usable when Commander dies (defaults to true).
- Number of pieces to divide the card into (defaults to 10, min 1, max 10).
- Minimum pieces awarded per turn (defaults to 1, min 1, max 10).
- Pieces given to each player at the start (defaults to 1, min 1, max 10).
- Card weight (defaults to 1, min 0.1, max 5).