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This is a fairly comprehensive diplomacy [[mod]]. It:
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<!-- needs some sort of proper introduction rather than jumping in like this -->
* Has a peace, war and alliance system
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* Allows players to see when war declarations, peace offers, etc. were made
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* Has specific card settings
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* Can prevent AIs from attacking
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== Diplomacy statuses ==
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Every player starts at peace with each other. There are 3 levels of diplomacy status between players:
There are 3 levels of diplomacy statuses between players: allied, at peace and at war. At the start of the game, all players are at peace with each other.
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*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty(declare war), and wait another turn)
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*at peace (to attack someone you are at peace with, you have to declare war). This will take effect in 1 turn.
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*at war (the default status of Warzone)
  
=== Allied ===
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Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations, since they simply do not happen
While two players are at allied, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain allied. The game host can decide if allied players can view each others territories. If a card can only be played on enemies but a player tried to play it on someone who they are allied with, the order will be skipped and they will remain allied. The game host can also decide if all alliances are public. If alliances are public, all players will be able to see who's allied with who.
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=== Peace ===
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==Basic features==
While two players are at peace, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain at peace. If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace. The game host can decide if players at peace with each other can view each others territories.
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* Prevent AIs from attacking
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* Declare war (if allied or at peace). Will take 1 turn.
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* Offer peace. This is effectively a cease-fire unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be cancelled by the mod.
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* Offer alliance (if at peace). Can be accepted the same turn.
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* Cancel the alliance (if allied). Will take effect the next turn.
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* Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see
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* Mod history: see a list of alliances and war declarations and peace offers.
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* Alliances:
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** You can see all the territories your ally sees(depends on settings). This only works if spy cards are in the game.
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** Can be public or private (depends on settings)
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* Trading
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** It is advised to use gift cards for trading since you can not attack without war
  
=== War ===
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== Example games ==
While two players are at war, they can attack each other.
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* https://www.warzone.com/MultiPlayer?GameID=13922952 (uses [[commerce]])
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* https://www.warzone.com/MultiPlayer?GameID=13901792
  
== Configurable settings ==
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== Frequently Asked Questions ==
The game host has a lot of options:
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Click [https://docs.google.com/document/d/1qbUxFYOrLL-ZN-yzUpEqNfQjePixV675zwZwXhfhhFU/edit?usp=sharing#heading=h.eumtsl9q2ho6 this] for an more in-depth manual for this mod
  
=== AI settings ===
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=== How do I declare war ===
* Allow AIs to attack players
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To declare war, click
* Allow AIs to declare war on other AIs
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# Game
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# Mod: Advanced Diplo V4
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# Declare War
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# Select Player...
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# (Select the player from the list)
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# Declare
  
=== Alliance settings ===
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Attacks do NOT count as war declarations.
* Disable alliance system
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* Allow players to see territories of their allies (requires the [[spy card]] to be enabled)
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* See who's allied with who (called "Allow everyone to see every ally")
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=== Card settings ===
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=== Does gifting a territory count as a card piece? ===
The [[sanctions card]], [[bomb card]], [[spy card]] and [[gift card]]s all have these settings:
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<!-- what does this question even mean? -->
* Can be played on enemies
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No
* Can be played on players at peace with each other
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* Can be played on allies
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If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace.
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=== How do I accept a peace request? ===
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To accept peace, click
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# Game
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# Mod: Advanced Diplo V4
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# Pending Requests
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# (Search the offer and click Accept)
  
=== Other settings ===
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=== How do I create an alliance? ===
* Allow players to see territories of who they are at peace with (requires the [[spy card]] to be enabled)
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To create an alliance request, click
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# Game
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# Mod: Advanced Diplo V4
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# Offer Alliance
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# (Select the player and click Offer)
  
== Menu ==
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You can only make alliances with human players and never with AIs.
The menu allows players to:
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* Change diplomatic relations
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* View history of diplomatic relations
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* See who's allied with them
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* See who's at peace them
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* See who's at war with them
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The menu can be found under Game > Mod: Advanced Diplo ModV4.
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=== Is the bomb/sanction card an act of war? ===
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The [[Sanctions card]] and all other cards that require war can not be played if they require war and you are not at war, but they do not declare war.
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You cannot [[bomb]] unless you're at war (this can be overwritten in the mod settings at game creation)
  
=== Offering alliances ===
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=== What if I bomb/sanction someone I'm allied with? ===
Alliances can only be offered when players are not at war with each other. Alliances can only be made with human players and never with AIs.
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Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.
 
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To create an alliance request:
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# Open the menu
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# Click "Offer Alliance"
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# Select the player from the list
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# Click "Offer"
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When a player accepts, the alliance will take affect immediately.
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=== Offering peace ===
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To create a peace request:
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# Open the menu
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# Click "Offer Peace"
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# Select the player from the list
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# Click "Offer"
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Once the offer is accepted, it will take affect next turn.
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=== Responding to alliance/peace offers ===
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To respond to alliance/peace offers:
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# Open the menu
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# Click "Pending Requests"
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# Search the offer
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# Click "Accept" or "Decline"
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=== Cancelling alliances ===
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To cancel an alliance:
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# Open the menu
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# Click "Cancel Alliance"
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# Select the player from the list
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# Click "Remove"
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The alliance will be broken next turn and the players will be at peace.
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=== Declaring war ===
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To declare war:
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# Open the menu
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# Click "Declare War"
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# Click "Select Player"
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# Select the player from the list
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# Click "Declare"
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Next turn, the players will be at war.
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== Mod limitations ==
 
== Mod limitations ==
* For the "See territories" features to work, the [[spy card]] must be included in the game.
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Do not use in conjunction with other mods that use a pop-up notification system
* Do not use in conjunction with other mods that use a pop-up notification system.
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== Example games ==
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In order to have the feature "See ally territories" working you need to have spy cards included in the game
* https://www.warzone.com/MultiPlayer?GameID=13922952
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* https://www.warzone.com/MultiPlayer?GameID=13901792
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== See also ==
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==See also==
* [[Diplomacy Gametype]]
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*[[Diplomacy Gametype]]
* [https://docs.google.com/document/d/1qbUxFYOrLL-ZN-yzUpEqNfQjePixV675zwZwXhfhhFU/edit?usp=sharing#heading=h.eumtsl9q2ho6 Mod manuals]
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[[Category:Mods]]
 
[[Category:Mods]]

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