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Axis vs Allies senario: 7/14/2015 04:02:56


Fleecemaster 
Level 59
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Anyone who likes this senario might be interested in a game we played today:

https://www.warlight.net/MultiPlayer?GameID=9092584

Russia (played by SageTR) tried out a tactic to take out Finland turn 1 and move through Scandinavia, and I think it worked surprisingly well. Was wondering if any other fans of this senario would appreciate it or have anything to add :)
Axis vs Allies senario: 7/14/2015 04:16:52


Genghis 
Level 54
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I believe that scenario had its origins in Semicedevine. The version I believe most are playing is a modified version by Xyapy. And to be frank, Xyapy's skills simply can't turn it into anything worthwhile. And it's hard to, after all, WW2 is a very over-done genre as far as Scenarios go. It's hard to make anything stand out. I think that's why people liked Semicedevine's take. It was very abstract and challenged current theories. It was pretty crappy, and had a deceptive title about it, with a bad intro, okay the whole thing was bad. But it was a special kind of crap.
Axis vs Allies senario: 7/14/2015 04:26:22


Жұқтыру
Level 56
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I don't think there's anything impressive about defeating a bad AI.

By the way, I mainly updated the scenario as I was frustrated about how historically innacurate it was and really bad values (Croatia, 60? Western Australia 50?). It's also more balanced than the original, as I never see the Allies win in the original (nor this, still a work in progress).

Edited 7/14/2015 04:27:44
Axis vs Allies senario: 7/14/2015 04:32:29


Ragnarok
Level 66
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Axis vs Allies senario: 7/14/2015 04:38:54


Fleecemaster 
Level 59
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The AI actually did something a human wouldn't have done, a human would have been killed turn 1, it took a few extra turns to kill the AI because it attacked a neutral 500 stack. The theory is still sound though, and I thought it was a good idea, if you look at how the Russian player plays it, unless the Finnish player makes no move then he is wiped out turn 1.

I don't think you commited much thought to your analysis, the fact it was AI was irrelevant in my opinion.

Genghis, why don't you develop a better one if you're so knowledgeable?
Axis vs Allies senario: 7/14/2015 04:42:44


Fleecemaster 
Level 59
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That's an interesting 3 way senario, I can't see that it wouldn't cause stalemates though. The players in the example game didn't seem to be having much fun.

I think that's why I like 2 team games, it's simple, everyone knows who they are attacking and can just get on with it, like a complex version of a 1v1. I guess it all depends on what people prefer.
Axis vs Allies senario: 7/14/2015 05:00:42


Genghis 
Level 54
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I just said WW2 is overdone. It's hard to make anything that is any good because so many things have already been done, with each new one with a new idea making the rest crappier de facto.

But, I will dig up an old ww2 scenario of mine if you want to see my take on it. This one, being a Global WW2. You probably have not heard of it, but I have made a very formidable series of scenarios called "WW2 Tactics" that are based around strategic scenarios with game objectives centered on historical campaigns or battles.

Alternate WW2 March 1942 (no neutral parties)
Only alteration is Japan and Germany get slightly more land in operations they either didn't commit in real life or got lucky in battles they lost. AS well as Italy landing in the Congo. *shrug*
https://www.warlight.net/MultiPlayer?TemplateID=590462

Here's a more recent Diplomacy-centred version I made.

https://www.warlight.net/MultiPlayer?TemplateID=679513
Axis vs Allies senario: 7/14/2015 05:18:04


Жұқтыру
Level 56
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Ah, looking closer, you are right, Fleecemaster.
Axis vs Allies senario: 7/14/2015 06:43:47


Fleecemaster 
Level 59
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Thanks Жұқтыру, seeing as you tweak the senario thought it might be worth you checking, being able to kill a player out-right in turn 1 is kind of an issue I guess...

Genghis, I'm a Kongregate player so I've never heard of any senarios before. I disagree with your idea that new ideas make old ones worse in of themselves. Unless you're talking about things being overplayed, but there's only so much you can do within a game. But look at something like chess, that's still going strong at it always starts the same. The key is getting a good set up, and that I believe can always improve, or if there is a good old version that's the one we should use.

The WW2 senario you have looks good for when you have less players, I might try it our on a quieter day. I love the Semicedevine senario because you can get so many players all working together, really adds a lot of fun to the game for me.

I have seen another WW2 diplo kicking about, but I didn't save that template, I think I've fallen out of diplos, not my thing after all I don't think.

It's a shame there's not an easier way to get hold of all the templates, I know there's a thread that lists a lot of them, but I mean just generally, I suppose it doesn't hurt just to ask on forums and chat and stuff though.
Axis vs Allies senario: 7/14/2015 07:05:21


Genghis 
Level 54
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I set scenarios up with decent prereqs. it takes a while to fill because so much of Open Games RT is filled with noobs, so I try to keep things minimal when I really want it to be a fast-sort of game.
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