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Map: London-Moskva (13UrbanCentres): 7/18/2015 08:20:55


Paul.L.Fla
Level 19
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The automatic setting was 46,
but I wanted to leave it simply at lvl 1 for now.
Map: London-Moskva (13UrbanCentres): 7/18/2015 08:35:34

Number836
Level 56
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That's a wonderful map. Is it published or not?

If not, I have a suggestion (which you probably don't want to hear considering all the work you've done, but anyway): on the left side of the map there is a grid (columns of 3, rows of 6) of superbonuses (such as GreatBritainAndIsles). The bonuses are confusing the way they are displayed now. For example, Poland bonus is in row 3 (grid south), but SouthernVisegard bonus is in row 1 (grid north) even though Poland is north of Southern Visegard.

So my suggestion is to make a outline of the primary map, shrink it down, and place it around the grid of superbonuses, then rearrange the superbonuses so that the correspond correctly with where they are in actuality. That makes for quick navigation. You could also put spaces between the words (i.e. GreatBritainAndIsles should be Great Britain And Isles).

Edited 7/18/2015 09:05:44
Map: London-Moskva (13UrbanCentres): 7/18/2015 08:59:29

[NL] Sander
Level 60
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I think I get the first point now, you have to know which city fits in which place, if you have space left I suggest putting the name of the city on the main map, or maybe a number and then also put the same number at the city map.
Map: London-Moskva (13UrbanCentres): 7/18/2015 09:40:50


Paul.L.Fla
Level 19
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I think I get the first point now, you have to know which city fits in which place, if you have space left I suggest putting the name of the city on the main map, or maybe a number and then also put the same number at the city map.
Ah, ok that makes more sense - I will fix this...
That makes for quick navigation...
Their are arranged after geographic coordinates of their centres (longitudes from west to east).
Making this superbonus locator is a good solution but unfortunuatly the map is maximum sized.
The spaceless words thing is a stopgap because for some reasons for example Crown_Dependencies lead to a missing bonus link :/

I guess I have an idea for indicating split territories...

Edited 7/18/2015 10:32:05
Map: London-Moskva (13UrbanCentres): 7/18/2015 19:49:21

Number836
Level 56
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I think to solve the bonus link space problem, try this:

Go to Warlight:

Design Maps -> Manage This Map -> Edit Selected Version -> Bonuses Window -> Edit (the GreatBritainAndIsles bonus)

Once you're there, simply use the spacebar to put spaces between the words. Don't use the underscore symbol ("_"). This should solve that problem.

On your primary map document (Inkscape), the bonuslink should be BonusLink_GreatBritainAndIsles and you should add the new bonuslink in Warlight as Great Britain And Isles. No underscores.

Edited 7/18/2015 19:56:26
Map: London-Moskva (13UrbanCentres): 7/22/2015 15:58:16

RvW 
Level 54
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2. Territories that are split: Imagine a player is looking at the bottom half of Elets-Don. They would have no way of telling that it also connects to Kasimov-Oka, since they don't even come close to touching. Split territories should be split into two seperate territories, or the map must be changed to show that they're one territory.

Just curious, why is Elets-Don even a single territory? Maybe I'm missing something, but it seems really counter-intuitive to me.

Note that Fizzer didn't say split territories are prohibited, just that players should be able to easily see they belong together. For instance, in the case of multiple islands together being a single territory, this is commonly done by drawing dashed lines between (or, for a larger group, around) them.
While this trick won't work in your particular case, I hope now you understand what the issue is exactly.

In the similar case of Carnobyl'skaja, you might want to consider removing the "corridors" of the other territories between the three pieces of Carnobyl'skaja and make it a single, contiguous area. Also, consider getting rid of the enclave of Mogilev. (Fortunately, neither of those modifications would change which territories actually connect to which neighbours.)
While I appreciate many map makers take great pride in the accuracy of their maps, please consider this: you're making a map to play WL on; you're not making a map for geography class... If accuracy gets in the way of playability, wouldn't it make more sense to sacrifice a little accuracy (and maintain ease-of-play), instead of rigidly adhering to accuracy (at the cost of people having to play the map a few times before they even know how it works)?

I like playing beautiful maps, but not when I have to double-check for weird connections, multi-part territories and/or non-contiguous bonuses (to name a few of my personal dislikes) on every single turn.

Hope this helps,
Rob
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