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Bomb Card vs Time Travel Card: 4/22/2015 03:44:42


Ser Araris Rivera
Level 36
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But if we travel back in time and change a fixed event, wouldn't it create a hole in time and space as we know it ?


No. Then time would simply progress forward as if nothing happened.


If period A = present, period B = past and period C = future of altered past, the 'infinite loop' argument only applies if you try to travel back to period A. But even that can be refuted, to be honest. Suppose you edit a picture in Photoshop, then decide to move back to the photo before the edit. Does the universe end? I suspect the same logic would apply to time travel.
Bomb Card vs Time Travel Card: 4/22/2015 03:45:33


Thomas 633
Level 56
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bomb card, obviously
Bomb Card vs Time Travel Card: 4/22/2015 06:32:01


DanWL 
Level 63
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Edit: Bomb Card.

Edited 4/28/2015 14:01:25
Bomb Card vs Time Travel Card: 4/22/2015 12:33:23


Poseidó̀±nas
Level 58
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How about an Alias Card, you can change the name of you or one of your opponents for one turn as well as there colour and link to profile (when in game) it would be funny for diplos!
Bomb Card vs Time Travel Card: 4/22/2015 12:44:18


Cursona 
Level 59
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I think a bomb card where you can wipe out a territory amywhere on the map to a neutral would be a cool concept.

Maybe have certain bomb cards that change the amount of neutral is there? Like a atomic bomb would leave a high neutral number.

Its basically an abandon card you can use on an opponent anywhere.
Bomb Card vs Time Travel Card: 4/22/2015 13:04:50

(retired)
Level 58
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Just allow people to make the cards they want, that would be nice ahah

And btw are the admins of Warlight also trolling now? ^^' The forums are clearly doomed.
Bomb Card vs Time Travel Card: 4/22/2015 14:14:59


AbsolutelyEthan 
Level 63
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ahah

do you need help?
Bomb Card vs Time Travel Card: 4/22/2015 15:49:12


ChrisCMU 
Level 61
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need details to make that type of judgement. Without knowing how they work, I would guess bomb card. Anything that involves taking and extra turn or something would be too powerful IMO.
Bomb Card vs Time Travel Card: 4/22/2015 17:38:01


Mercer 
Level 36
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Sounds like most people are leaning towards "Bomb Card".

Here are some more ideas around the bomb:

What if the bomb killed 50% of the targeted territory's armies. It would be a strategy to have more medium stacks instead of one big stack. Of course once a bomb is used on you, there would be nothing stopping you from creating a big stack again... unless of course the person never uses the bomb card and they just threaten the whole game with it. The bomb card could only be played adjacent to your own territory. No long range bombing with this card.

Time Travel card:

Time Travel card is used at the end of a turn. The turn is played as normal, but at the end, all changes are lost, and you start that round over again (Ground hog's day the movie). However everyone would have seen deployments and attacks occur. Everyone would know the outcome of the round if they continue to play that round the same way next time. Great card for testing an alliance, you could see if they did what they promised or broke their word. Previewing an attack before it happens.
Bomb Card vs Time Travel Card: 4/22/2015 17:49:48


Tyrion Lannister
Level 54
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My opinion:

If theres a bomb card, there SHOULD also be nukes (which would change one territory to neutrals) and a long range bomb.

time travel seems more interesting though.
Bomb Card vs Time Travel Card: 4/22/2015 18:57:53


Master Ree 
Level 58
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I think either card in the way it was described would be good but I think there is something else to consider.

Introducing a bomb card would introduce new strategy there is no doubt about that. Also, it is easy to understand how to use, someone has a big stack you can't beat, bomb it. It focuses on the number of armies and income of your opponent. This makes it very cut and dry leaving the only real strategy as to when to use it.

On the other hand, the time travel card changes nothing of income or armies but deals with knowledge. I think that this would allow for a lot more advanced strategy, not only including when to use it, but what to do after. Will your opponent change and how? It goes back to the whole idea that knowledge is power. The down side is that some people would use it improperly and you could run the risk in team games of replaying the same turn over and over again (unless there would be a 1 use per turn limit....?)

It really depends what you want to have:

Something simple, understood by many
or
Something versatile, that few will use its true full power
Bomb Card vs Time Travel Card: 4/22/2015 20:26:52


ChrisCMU 
Level 61
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Hmm, I thought a bomb card would be more like a landmine of sorts (defensive card). I think what you are describing is more of a bombardment (offensive).
Bomb Card vs Time Travel Card: 4/22/2015 20:40:18


Sephiroth
Level 61
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I think the timetravel card is so overpowered it is gamebreaking in most strategic templates

The use of it proposed by Mercer is very reductive
Bomb Card vs Time Travel Card: 4/22/2015 21:27:39

Hennns
Level 58
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We already have a time Travel cards, they're called Order Priority and Order Delay, and they're awesome.
I like the idea of Bomb card though (I assume %armies killed can be adjusted, like any other card).
Bomb Card vs Time Travel Card: 4/23/2015 00:10:31


Master Turtle 
Level 62
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Perhaps a Time Travel card could be used as you suggested but it can only be out in practice games.... This would work great for tutoring as you can explain what someone did wrong, what they should have done, and then repeat the turn so they can ACTUALLY see it happen and gain better understanding....

Make it mutualistic^^ Both players have to agree to replay the turn?
Bomb Card vs Time Travel Card: 4/23/2015 00:18:37


Cursona 
Level 59
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Make bombs just change to Neutrals. Maybe certain types of bombs do certain damage if not just a normal bomb card.
Bomb Card vs Time Travel Card: 4/23/2015 00:28:02


LadNandos
Level 37
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Pls do the bomb card!
Bomb Card vs Time Travel Card: 4/23/2015 00:30:18


Genghis 
Level 54
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Alternate implication of time travel card that maintains original strategic value :

It turns a territory into the same state it was in during a previous turn.
At first, this might be seen as a free victory for a defender.
Buy it's a previous turn, not the previous turn.
Bring back a lost army for quick reinforcements, break an opponent's bonus by making it neutral or create a buffer from a strong attacking army.
Bombs should work like landmines : attack it and lose a percentage of armies.
Bomb Card vs Time Travel Card: 4/23/2015 01:02:46


[WOLF] Navigator 
Level 57
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Time travel:

This may be too powerful, but what if you could move armies around without the aspect of time: I've got a stack too far away; use the time travel (or teleport, similar thing) to defend a different area

Also, what if you could move a stack from the past to defend for 1 turn? This could also become too powerful.
Bomb Card vs Time Travel Card: 4/23/2015 01:03:58


Genghis 
Level 54
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Like an airlift card? Lol
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