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Vinweizens Islands: 3/29/2015 20:03:30

Vinweizen 0,0 (kann Bananenspuren enthalten)
Level 59
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Hi everyone =)

i made my first map but i dont understand how to make bonus rectangles :(
This help doesnt work https://www.warlight.net/wiki/Creating_the_SVG
I did it like the Wiki said but the rectangles are not shown in the map preview.

Here is the map:
https://www.warlight.net/SinglePlayer?PreviewMap=41912

Would be really nice if someone could help me ;)
Vinweizens Islands: 3/29/2015 20:49:25


zxctycxz [Ollie Bye] 
Level 57
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Inkscape
You get the tool named Create Rectangles and Squares (F4). Click and hold your cursor from one position to another, and Inkscape with create a rectangle/square with the dimensions defined by this motion. To give it a name, do you same thing you do with territories, but put BonusLink_ instead of Territory_.

WarLight
Once you've uploaded the new SVG to WarLight, press the tab named Bonus Window. A tab will appear, with a button at the bottom saying Add New Bonus. Once you've click this, type in the name of the bonus, choose its colour and how many armies it's worth, and then press Confirm.

Now that you've created the bonus, you can assign territories to it. When you click a territory, a list will appear on the left with all the bonuses. Go through the list until you see the one you want the territory in, and click the tick box next to it. You can do more than one territory at once by holding Ctrl if you please.

Note
You can only include letters on Inkscape for bonus names, not spaces or symbols. It is, however, case sensitive.

Left Column = What you may want to call a bonus on WarLight
Right Column = What you would therefore have to call it on Inkscape

spain.....................spain
Spain.....................Spain
Kingdom of Spain....KingdomofSpain
León.....................Len
Denmark-Norway......DenmarkNorway

To be clear, you'd then add the spaces and symbols once you're typing its name on WarLight.

Edited 3/29/2015 20:58:42
Vinweizens Islands: 3/29/2015 22:13:47

Vinweizen 0,0 (kann Bananenspuren enthalten)
Level 59
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Thank you for your help zxctycxz
=)

Now everything is clear
Vinweizens Islands: 3/31/2015 20:47:36

Vinweizen 0,0 (kann Bananenspuren enthalten)
Level 59
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i am searching testers :)
If you are interested let me know ;)
Vinweizens Islands: 3/31/2015 20:55:35


[NL] Willem van Oranje
Level 57
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Tip: name the territories first before testing, makes it easier to write/tell where the missing links are on the map ;)
Vinweizens Islands: 3/31/2015 23:34:15

Vinweizen 0,0 (kann Bananenspuren enthalten)
Level 59
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This is the latest Version of the map:
https://www.warlight.net/SinglePlayer?PreviewMap=41951

All territories are named
Vinweizens Islands: 3/31/2015 23:44:56


zxctycxz [Ollie Bye] 
Level 57
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Actually, I'll test it if you want.
Vinweizens Islands: 4/1/2015 07:23:11


[NL] Willem van Oranje
Level 57
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Nice!
This can be a good map.

Some Advice

- I was wondering, why have the cities such a high value?
The outcome will be that starting in a region with many cities gives you a huge advantage to win the game. I would recommand a value of 1-3 for a city and overal bonus value for several cities at most twice the number of cities in the bonus
On the other hand, if you want to try a different tactic with those imbalanced city bonusses just keep it this way

-I prefer the bonus squares nearby the bonusses if possible. That makes the bonus value more visible. Otherwise you have to search which bonussquare belongs to which bonus. Some mapmakers also makes groups of bonusses but then in the same orientation as the bonusarea's. That is also an option.
For example Issander's Huge World https://www.warlight.net/Map/6496-Issanders-Huge-World
Central europe: bonus squares have the same orientation as the bonussen on the map
It is also possible to make bonus squares between the territories. Although your map have many islands which makes it unnecessary to put the bonusses between the territories.

- Minor Issue. To make sure your map is in the middle of the screen (it is now more outlined to the right) select everything in inkscape (left upper corner icon), drag a littlebit to the left and upload again. Your map will be better outlined in the middle


If you're finished then I will be available for testing (multi-day)
Vinweizens Islands: 4/1/2015 12:07:32

Vinweizen 0,0 (kann Bananenspuren enthalten)
Level 59
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Cities are important strategic points. In the real life citys have prodution companies which are very important for war produktion. Also they have many inhabitants which means that there life many potential soldiers. Because of these facts i have decided to give cities such a high income. And i spread the cities all around the world so that there are no regions with more cities than other regions ( 1 on North/ South, and 4 on each big isle in the north, east, west and south, in the middle are 7 cities because there arent any other bonus and it is the middle )

Thank you for the advice :)


This is the final map:
https://www.warlight.net/Play?PreviewMap=42096

Edited 4/3/2015 22:55:00
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