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Deployment Limits: An Easy New Rule to Implement: 4/1/2015 16:19:11

Aggressive#s 
Level 61
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Let us not forget who was playing thus game before the point system even cam out how can yall propose to know anything would be better for warlight?
Deployment Limits: An Easy New Rule to Implement: 4/1/2015 20:11:57

M. Poireau 
Level 57
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Aggressive, I don't know who you're responding to. Almost everyone in this thread has played Warlight for a long time. I've been on here since April 2012 myself (yes, before points and all that), for example, which is two whole YEARS longer than you.

I've played very few ranked games (which is why I'm not "high level"), but I've used this setting "unofficially" in 50+ games, so this isn't idle speculation. I wouldn't be asking for this feature to be added if I didn't think it was a great way to play Warlight. Limited deployment + multi-attack is, hands down, my favourite way to play Warlight. (Another reason I've played very few ranked games over the years is that "regular" games are not as fun - they pale in comparison, being much less tactically interesting. Were this feature implemented, I'd play a lot more of them!)

As for local deployment and overlapping bonuses, yes, it's *possible* to modify the maps to work, but then the tactical features of the overlapping bonuses are lost - and they are often the reason to play those maps in the first place. Not to mention that it can be extremely time-consuming (there is no easy way to do that on a large map, and very easy to screw it up). Some of the most interesting maps feature interesting megabonuses, combination bonuses, negative bonuses, and so forth. You can't really play those; or, if you do, they won't be the maps you know and love, because you'll have to remove a whole lot of the features you like to make them work.

(The person who posted about this is aware of all these things, I'm pretty sure. I'm just pointing it out for other readers.)

Edited 4/1/2015 20:16:55
Deployment Limits: An Easy New Rule to Implement: 4/2/2015 04:01:58


FoolOfATook
Level 5
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Just would like to add something here: Local Deployments should be able to work with overlapping bonuses. (I know they don't, just pointing out that's a coding deficit).
Deployment Limits: An Easy New Rule to Implement: 4/2/2015 04:34:35

M. Poireau 
Level 57
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Agreed.
Deployment Limits: An Easy New Rule to Implement: 4/3/2015 19:50:52

M. Poireau 
Level 57
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If anyone is curious about what a deployment limit game looks like, you can take a look here:

https://www.warlight.net/MultiPlayer?GameID=6673716

The combination of multi-attack, lots of cards, and limited deployment (we used a limit of 10) makes for a very dynamic and unpredictable game. You can't just pick a strategy and stick to it.

You can see how various players rose and fell.

One of the things I like about this playstyle is that production is not the only factor in play. The players with the biggest production (myself included!) were not necessarily the winners of military conflicts. On several occasions, the 'underdog' won the wars and came out ahead, and I ultimately was taken down by a player with less production and fewer armies.
Deployment Limits: An Easy New Rule to Implement: 4/8/2015 03:58:42

M. Poireau 
Level 57
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Does anyone see a strong advantage of local deployment over deployment limits?

The major differences I see (other than those I've already discussed) are:

1. The size of bonuses makes a big difference. A larger bonus gives you a "bigger" punch, should you get into a fight. This is interesting!

2. You have to plan ahead more: when you enter hostile territory, you get only your basic income until you've completed some bonuses in the area. (This is also true to a small extent with deployment limits: the difference is that it's the number of territories you own, rather than complete bonuses, which make a difference.)

Edited 4/22/2015 23:23:51
Deployment Limits: An Easy New Rule to Implement: 4/16/2015 03:08:40

M. Poireau 
Level 57
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After recently having played a few local deployment games on huge maps, I am more and more convinced that this game option would add a lot to the game. Re-posting here as a bump; please vote if you like this idea, or at least post in this thread so more people can take a look and decide whether they would like to vote themselves.

Of all the suggested Warlight settings changes, this, I think, is one of the most realistic.
Deployment Limits: An Easy New Rule to Implement: 4/16/2015 11:29:12

#Master [QB] 
Level 62
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I really hope this great addition will be used in the next seasonal ladder :-)
Great idea!
Deployment Limits: An Easy New Rule to Implement: 4/16/2015 16:31:39

M. Poireau 
Level 57
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Thanks! It looks like you voted as well. I appreciate it!

Again, I've been playing with this setting for a LONG time now, and going back to regular Warlight is actually a bit of a disappointment. Unfortunately, I can only play with this "setting" with my friends, and we run it on the honour system. Would be more fun - and easier - if it was available as an official setting.
Deployment Limits: An Easy New Rule to Implement: 4/22/2015 22:06:21

M. Poireau 
Level 57
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Just bumping this, for fresh eyes. Thanks!
Deployment Limits: An Easy New Rule to Implement: 4/22/2015 22:45:31

iamtaller
Level 52
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Seems like it would be a much better version than local deployments. I've always found local deployments a bit tedious, in games.
Deployment Limits: An Easy New Rule to Implement: 4/23/2015 15:35:54

M. Poireau 
Level 57
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That's right. Local deployments games are really interesting, and lots of fun, until the map gets too big (or your territory gets too large). Then it becomes very tedious due to the sheer number of orders you must enter. In real-time games, it's almost impossible to play at all.

This version remains fun under those conditions. (And can be used on any map without modifications, unlike Local Deployments, which require you to adjust bonuses and remove strategic features like overlapping bonuses.) It's also, as I mentioned earlier, adjustable for map size (which local deployments are not).

Edited 4/23/2015 21:35:08
Deployment Limits: An Easy New Rule to Implement: 4/24/2015 17:21:12

M. Poireau 
Level 57
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If it's possible to sit a minimum deployment limit, and then increase it as a fraction of your income, that could also be interesting.

For example, the deployment limit is always 5, or 1/10 of your income, whichever is better.

This would allow it to scale nicely for any map size instead of having to do it manually.

It removes some of the advantages of the rule, but could be another good setting.
Deployment Limits: An Easy New Rule to Implement: 5/1/2015 16:08:41

M. Poireau 
Level 57
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Bumping this thread one more time, for fresh eyes.
Deployment Limits: An Easy New Rule to Implement: 5/6/2015 05:15:22

M. Poireau 
Level 57
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With the multi-attack ladder tournament ongoing, and people complaining about the effects of multi-attacks, making those games "indefensible", I think this thread is more relevant than ever.

Multi-attack with limited deployments is, hands down, my favourite way to play Warlight.
Deployment Limits: An Easy New Rule to Implement: 5/6/2015 05:39:42


TeamGuns
Level 59
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Interesting idea. Could be definetely implemented (I prefer that over the non-split setting). Once I've played a LD on Westeros map, oh god I remember the suffering every time I needed to take my turn (30 min+ every time), I've finally agreed to a ending vote even being really stronger then the remaining opponent (200+ difference) just cause it bored me to put 500 income on the map every time.
Deployment Limits: An Easy New Rule to Implement: 5/7/2015 20:07:03

M. Poireau 
Level 57
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Very true!

I may start a "deployment limit" game soon. It would be honour system, so it would be invite-only. If you'd like to participate, please post here! (We have two people so far.)
Deployment Limits: An Easy New Rule to Implement: 5/10/2015 15:22:09

M. Poireau 
Level 57
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Who else is interested?
Deployment Limits: An Easy New Rule to Implement: 5/10/2015 15:22:29


Жұқтыру
Level 56
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I guess I would be.
Deployment Limits: An Easy New Rule to Implement: 5/11/2015 19:12:48

M. Poireau 
Level 57
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Ok, good. We almost have quorum.

One more taker?
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