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Card ideas: 2025-01-22 03:02:07


alexclusive 
Level 65
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No sense of direction card
For the following turn, wherever your opponent transfers armies, they will instead head to any random other territory they border.
Card ideas: 2025-01-22 03:04:00


Motoki 
Level 63
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Defensive fortification card

Increase defensive kill rates for a turn.
Card ideas: 2025-01-22 03:05:08


alexclusive 
Level 65
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Intervention card
A third player (controlled by AI) enters the game from a random, previously neutral territory.
Card ideas: 2025-01-22 03:08:12


alexclusive 
Level 65
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stefano36000 card
Can only be used in games with at least three players. You pick which other player you play it on. That player will, at an unforeseen moment from next turn to in 36 turns, suddenly be eliminated without any warning or explanation. Nobody except you can see that the card was played.
Card ideas: 2025-01-22 03:13:03


ZombieSlayer 
Level 64
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Nuke card. After 100 games played (or for every 100 games), players receive a 'nuke card' they can use in a ffa game to automatically win...or to eliminate another player.
Card ideas: 2025-01-22 03:13:43


Motoki 
Level 63
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Weighted Random - Straight Round switcheroo card

For 1 turn if the game is WR, it is now SR and vise versa.
Card ideas: 2025-01-22 03:14:38


alexclusive 
Level 65
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It's a prank card
A random territory held by your opponent behaves as if an emergency blockade card was played on it, for no apparent reason.
Card ideas: 2025-01-22 03:17:37


alexclusive 
Level 65
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Tsar bomb card
Can be played on any opponent's territory you border. The bombed territory loses 100% of its armies, all bordering territories lose 60% and all territories bordering these (two away) lose 20%. Hence, your own territories are bound to suffer too.
Card ideas: 2025-01-22 03:19:28


CraZy 
Level 64
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INSS card / Landria card / Normal card (Although it's kinda impossible for coding)

For some reason, the income system is switched to INSS or landria mode or normal mode when playing on an alternative income system for 1 turn. However, it's random on which system you end up on.
Card ideas: 2025-01-22 03:20:51


alexclusive 
Level 65
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Airstrike card
Like an airlift card, except that it kills a certain number or percentage of armies instead of transferring them. Can be played on fogged territories too, in which case you will not see the impact.
Card ideas: 2025-01-22 03:22:36


ZombieSlayer 
Level 64
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Zombie Apocalypse card. A card can be used to drop into a specific location of an opponent. That location turns into a 'zombie' haven and expands 5x on attached territories for every turn. Extra cool if there were actual little zombies on the territories walking around.
Card ideas: 2025-01-22 03:23:30


alexclusive 
Level 65
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Alien invasion card
Like an intervention card, except that it has preferred kill rates and/or starts with 1000 armies. The last player to survive the alien invasion wins.
Card ideas: 2025-01-22 03:28:13


alexclusive 
Level 65
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Kamikaze card
You attack with your entire stack available in that territory (as in no-split mode) and have a 50/50 chance to either kill your opponent's stack in full or kill nothing. Your stack will be eliminated in full for sure. However, you can attack a much larger stack with a much smaller stack, even as little as one army.
Card ideas: 2025-01-22 03:30:50


alexclusive 
Level 65
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Final days card
Every turn from now on, an ever increasing number of player territories becomes neutral. The last player to stand wins. Essentially, you now have to hold as many territories as possible for as long ss possible, irrespective of bonuses.
Card ideas: 2025-01-22 03:31:40


alexclusive 
Level 65
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Restart card
The game returns to the picking stage on the same board. You now know what your opponent previously picked. What will you do?

Edited 1/22/2025 03:34:59
Card ideas: 2025-01-22 03:33:13


alexclusive 
Level 65
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Friendly fire card
All transfer moves of your opponent the following turn will behave as attack moves. Armies will be killed, but no territories change ownership in this way.
Card ideas: 2025-01-22 03:36:43


alexclusive 
Level 65
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Platinum card
Instead of AbbAAbb, the move order behaves in a random way of half As and half Bs. Sometimes it will be BABABABA, sometimes AAABAABBBB etc.
Card ideas: 2025-01-22 03:38:29


alexclusive 
Level 65
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Multi-transfer card
Allows you to transfer in the multi-attack way for one turn. If the streak is interrupted by an attack, further transfers are not possible.
Card ideas: 2025-01-22 03:46:51


Motoki 
Level 63
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Terrain advantage card

For a set amount of turns a terrain in a INSS game becomes advantaged. For every x territories you have of that terrain, gain y amount of armies.
Card ideas: 2025-01-22 04:39:59


CraZy 
Level 64
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Alexclusive charity card

Passive: Once this card is played, alexclusive have to create free 1k try-hard tournaments whenever he has enough coins
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