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Advice for after the first super ascend.: 11/9/2023 03:15:28


Morg'th N H'Throg
Level 59
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I got all my skip level powers and all my multis still.

I am wondering how I should use then post first super.
Advice for after the first super ascend.: 11/9/2023 03:31:46


awaythro 
Level 61
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Skip Levels should mostly be used (with superpowers) to unlock Hex Earth.

Maybe use them to skip Trisk and maybe US after your first couple supers.

I don't bother using my Multi-Level powers.
Advice for after the first super ascend.: 11/9/2023 04:15:53


Morg'th N H'Throg
Level 59
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So play Trisk and US during my first couple of supers? [well till I reach skip for AP]

I was thinking roll through the old levels till I get my skip levels high enough to jump from them to hex via one extra map but I am new to this.

How far along in the phases should I be until I tackle Hex Earth, and should I do Hex Earth if I need to use of of the other new levels to jump to it. Ditto how long should I be along in my phases before being able to tackle a midway point between the old levels and Hex Earth.

Also the level before Hex Earth, worth doing, it has a lot of AP.
Advice for after the first super ascend.: 11/9/2023 05:08:44


TheGreatLeon
Level 61
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Do not play any of the super-ascension levels other than Hex Earth. They are unplayable.

Because of it’s unique style, Hex Earth is surprisingly accessible even with low advancements. You don’t need Additional Mercenaries or Alloy Values. In fact, you can beat it with just Joint Strike + 3 IM powers or, if you have Legendary/Insane ACB, with Joint Strike + 2 IM powers. I would personally recommend waiting for 6x Skip Level Advancement before skipping levels to ration your SL powers however.

I personally don’t play Trisk or US (or any level that requires crafting to get +50% cache tech) anymore. They’re just too slow. I don’t know exactly when it made sense to stop playing these, I would suspect somewhere around +50% or +75% AP.

All else being equal, using powers sooner is better. These become less impactful the more advanced you get. The only exception to this in my mind is Skip Level and Inspire Mercenaries powers which should all be used on Hex Earth. I like to save up 5x SL + 6x IM and run Hex Earth three times in a row.

I don’t use Multi-Level powers. One use I just thought of is to keep a late-stage level open to gift clan requests but otherwise i time you’ve already outgrown these.
Advice for after the first super ascend.: 11/9/2023 07:32:23


Morg'th N H'Throg
Level 59
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So when one is out of skip level powers [and AP skip level is not enough to get you from Euro Huge to Hex Earth] then one should not bother trying to reach Hex Earth anymore?

I somehow thought Hex Earth was something people did every time till their AP% bonus got high enough for it to be redundant.

Which would mean that Hex Earth ignoring all the joy is really only for the first few post super acsends till you run out of powers, or am I missing something.

Are not other post super really doable? Looking at the level data many of them seem absolutely brutal.
Advice for after the first super ascend.: 11/9/2023 07:53:28

otto 
Level 61
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I am usually able to get SL advancement +3 reaching China and use them to skip Garga, Trisk and US. If only +2 is doable for you, then I would rather recommend to play Garga and skip Trisk/US only. If even +2 is not reachable, I would rather play Garga/US than using a SL power.

With SL6 advancement and a SL super power, you can reach HEX after having beaten EH. Luckily, HEX has a quite nice supply of SL powers. I personally emptied HEX's SL powers after ~super ascension #9 or #10. But I still get SL powers from pre-super levels...

I tried a "jump level" to reach HEX without SL powers (namely Plateau Assault) but probably I would go the ivan way and just ignore HEX eventually. Has the other advantage that you dont have to play EH as well - a map which is actually quite nice and easily doable, but still requires some effort due to the crafting needed. With enough +AP buffs, just replaying some Hard levels should be fine so you neither have to ascend nor play HEX to get the 134k AP.


When it comes to ML powers, I liked to play multiple instances of HEX in parallel - since I dont have an AcacheB arti, I did all the crafting on HEX taking sth like 40h. So I could easily let multiple HEXs craft in parallel to itself :)


Otherwise, I burned many many of my FC/SAC/TW powers during my second super - just to get the feeling of halfway the speed that I had before.
Now, I am slowly building up a stack again for the time when I will switch to the other of ivan's ways: only use passive artifacts and avoid locking a slot with SAC arti.
Advice for after the first super ascend.: 11/9/2023 08:01:18


Morg'th N H'Throg
Level 59
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Wait, you can use multi to do the same level more than once at a time?
Advice for after the first super ascend.: 11/9/2023 08:28:01

otto 
Level 61
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Simultaneous levels advancement: no
Multi level power: yes
Advice for after the first super ascend.: 11/9/2023 08:29:01


Morg'th N H'Throg
Level 59
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I suppose second time around you get the 30% less AP even if you haven't finished it the first time.
Advice for after the first super ascend.: 11/9/2023 08:29:39

otto 
Level 61
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Yep. The penalty is calculated at the moment when the map is completed and thus still applies.

Edited 11/9/2023 10:04:10
Advice for after the first super ascend.: 11/9/2023 13:09:20


TheGreatLeon
Level 61
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I think the ‘jump level’ strategy is interesting if nothing else. I’ve also tried this with Plateau Assault. Obviously you need to use IM powers to make this at all viable but these levels have powers themselves so the strategy sustains itself for 2 attempts per ‘jump level’.

After 2 attempts you’re spending IM powers to save SL powers and I think you’d be better off just churning Hardened Far Land / Old Town / Scandi than forcing Hex Earth, even at ‘low’ (+25% or +50% AP).

I have also tried this with Multi-Levels (i.e. have an instance of Plateau Assault going while playing normal hardened levels) but this unfortunately doesn’t work - you can’t start a new level until both are complete regardless of which is the “multi-level” map.
Advice for after the first super ascend.: 11/9/2023 13:27:59


awaythro 
Level 61
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Technically you can have multiple instances of the same map going with the Simultaneous Levels advancement, but it's generally not worth doing because it requires completing the previous map and hitting the "Next Level" button on the end-of-map popup.

So for example, it's really easy to have multiple instance of Huruey's Castle going, but when you're in phase four, that map isn't worth playing even once.
Advice for after the first super ascend.: 11/9/2023 22:46:22

mr_fancy_pants
Level 53
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It's reasonably smooth sailing up to AEG, at which point you should be able to tackle the "good" hardened levels (HFL, HOT, HScandi, and HRome, not necessarily in that order) without too much difficulty, which should let you get enough AP for CSL2 so you can jump directly to EH from AEG. That's the path I've taken from SA2 onwards. Skipping Trisk and USA is highly recommended regardless of how you make it happen.
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