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Round Robin Tie Breaker: 1/8/2015 21:36:11

vicnus
Level 62
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Just finished a round robin tournament. Three teams finished with a single loss, A beat B, B beat C, and C beat A. The only thread I can find that questions how the tie is broken is a couple of years old & ends with someone speculating that it is essentially a (three way) coin flip to resolve the tie. That seems really weak - after battling through a tournament for months, to have it settled arbitrarily is not very fulfilling. I'm hoping that there is some other explanation - does anyone know if there is another mechanism. BTW - it's not sour grapes - we won - I just don't know why.
Thanks!
Round Robin Tie Breaker: 1/8/2015 21:42:16

Gundisalvus
Level 58
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There are ways to mathematically determine a winner out of tied scores. It usually involves determining the skill of the teams that the tied teams defeated, and then deciding whose wins were worth more. This feature is not implemented in Warlight's tournament generator, which is one of the reasons I use outside sources to help host important tournaments.

Round Robin Tie Breaker: 1/8/2015 21:50:40

vicnus
Level 62
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Round Robin Tie Breaker: 1/8/2015 22:25:46

Timinator • apex
Level 64
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how you plan to resolve that tie with all having only a single loss?
Round Robin Tie Breaker: 1/8/2015 22:34:51

Gundisalvus
Level 58
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Edit: never mind. It's still tied.

....

Round Robins frustrate me. This doesn't happen as often in Swiss tournaments.

Edited 1/8/2015 23:01:51
Round Robin Tie Breaker: 1/9/2015 00:20:55

vicnus
Level 62
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If it were up to me, I would have such an outcome trigger a rematch between the three teams who are tied at the top. Each of the three teams plays the other two again, and hope that one team rises to the top. I guess it would be hard to code that into the tournament though... alternately just declare all three winner.
Round Robin Tie Breaker: 1/9/2015 02:52:34

Hennns
Level 58
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I suggest you make a uservoice
http://warlight.uservoice.com/forums/77051-warlight-features

Edited 1/9/2015 02:52:43
Round Robin Tie Breaker: 1/9/2015 04:40:46

Beren • apex
Level 63
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I'm sorry and I know this is off topic, but, Hennns, how come you profile is missing most of the standard fields, like the common games link, etc.?
Round Robin Tie Breaker: 1/9/2015 18:13:23

Hennns
Level 58
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You didn't scroll down did you? :p (my bio was a bunch of blank lines, however they're gone now; after you posted that comment, I didn't change it (Fizzer?))

Edited 1/9/2015 18:34:23
Round Robin Tie Breaker: 1/9/2015 20:03:32

Beren • apex
Level 63
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... sneaky... :)
Round Robin Tie Breaker: 1/9/2015 21:22:20

ChrisCMU
Level 60
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Hmm, I would think win% of people beaten is most fair.

But Timi is right, with 1 loss it could not work. You could analyze something within the games, but I think that is unfair because your only task is to win.

Couldn't the system give all tied teams the same place? So if you have 3 teams 5-1, only losses to the 5-1 teams...they are all "1st Place".
Round Robin Tie Breaker: 1/9/2015 23:42:22

Master ARC
Level 57
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If I remember correctly, I think that when there is an unbreakable tournament tie, it checks the average turn length and gives the win to whoever has the fastest turns. I don't know how that works with teams though. Maybe it averages the turn length of the team members.

Again, I'm not completely certain, but that's what I seem to remember.
Round Robin Tie Breaker: 1/9/2015 23:51:12

Hennns
Level 58
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nope, it decides randomly. I've won a few that way :p
Round Robin Tie Breaker: 1/12/2015 17:20:59

ChrisCMU
Level 60
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I would much rather it not break unbreakable ties (from HTH). Why does the system have to have all places not be tied? I get all games must have a winner in the API, but tournaments seem different. Why can't it have?:

1st place
1st place
3rd place
4th place
...
 Posts 1 - 14 of 14