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Guiroma Template in Real-Time Ladder: 1/6/2015 15:08:08


Master Ryiro 
Level 62
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i hate that template,simply hate it.
the map is not as big as ror nor is the random warlord distribution helping us to make any long term good choices of starts
most of the games are decided based on who gets lucky first turn
and i dont mean lucky by starts,i mean lucky as in 3 vs 2 on neutrals lucky

please remove that template and replace it with something better,or atleast modify it
Guiroma Template in Real-Time Ladder: 1/6/2015 15:44:56

Quicksand 
Level 60
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sorry, but i like that template :/
Guiroma Template in Real-Time Ladder: 1/6/2015 16:34:41

Jehovah 
Level 58
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That template was actually implemented due to popular vote from the Warlight Community. There are still controversial templates such as East Asia and Local deployment Turkey, but overall Guiroma has been very popular.

I suppose its impossible to please everyone.
Guiroma Template in Real-Time Ladder: 1/6/2015 16:40:38


[WM] Gnuffone 
Level 60
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complain guiroma is pretty strange. Is being voted at top of the list last time, plus it is very well balanced. I have no idea how you can complain about 1st moves, in such template isn't very often the scenario where you run vs an opponent that try to survive.

The logic of random warlord is to help us to make better choice. a full distribution would always make rock-paper-scissor scenario.

The only thing could be changed, is the luck from 16% SR to 0% SR and add no luck cycle moves.

Unless i am wrong, the season 14 (guiroma) was being one of the most appreciate season.

Abd i agree with pulsey, it isn't possible to please everyone. But at least make logic argument.

Edited 1/6/2015 16:41:14
Guiroma Template in Real-Time Ladder: 1/6/2015 18:08:40


Master Ryiro 
Level 62
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the luck can change momentum from the start itself
soetimes you dont know you're losing until you lose
Guiroma Template in Real-Time Ladder: 1/6/2015 18:22:08


[WM] Gnuffone 
Level 60
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i disagree. In small map it's easier understand if you are winning or losing, and you can count where the opponent is. In RoR is so big you can't exact know opponent income till you met him.
Guiroma Template in Real-Time Ladder: 1/6/2015 19:05:24


Timinator • apex 
Level 64
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good thing the 16% SR doesn't effect outcome of 3v2 at all
Guiroma Template in Real-Time Ladder: 1/6/2015 19:27:26


ChrisCMU 
Level 60
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Yeah, I agree with Gnuff. A small tweak maybe, but it is one of the most popular templates (and maps certainly).
Guiroma Template in Real-Time Ladder: 1/6/2015 22:07:00


Bananashake 
Level 60
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-1

I start a big ass party every time i get guiroma in rt ladder, because it has neighter light fog nor 3 or 1 in neutrals
Guiroma Template in Real-Time Ladder: 1/6/2015 23:04:05


Master Miyagi • apex 
Level 59
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^^^^
Guiroma Template in Real-Time Ladder: 1/7/2015 04:53:31


Darkpie 
Level 61
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i mean lucky as in 3 vs 2 on neutrals lucky



You using 4v2's to expand on this template could be a factor to why you are not doing good on it. As Timinator said 3v2 Always works on it.
Guiroma Template in Real-Time Ladder: 1/7/2015 13:50:18


ps 
Level 60
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i dislike guiroma aswell. but the straight round luck gives you 3vs2 always win, so if that's your only issue against the template, be aware it's a non issue.
Guiroma Template in Real-Time Ladder: 1/7/2015 18:47:29


Master ARC 
Level 57
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Yeah it's just a matter of opinion I guess. Whenever I get a local deployments game on the RT ladder I pretty much surrender right then and there, although I do personally like Guiroma.
Guiroma Template in Real-Time Ladder: 1/8/2015 09:56:53


AWOL Gls AJ
Level 59
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I don't mind Guiroma, but the map, which i don't really like is the China Map, In my opinion it is to big and can take a while to finish.
Guiroma Template in Real-Time Ladder: 1/8/2015 12:05:30


ā™ˆ§IRIÜSā™ˆ 
Level 57
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i think guiroma and china are fine, what i don't like is the East Asia and Oceania map.... the neutral is basically annoying..... who made its neutral worth 3? -_-"
Guiroma Template in Real-Time Ladder: 1/8/2015 14:51:46


Beren • apex 
Level 63
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I like having neutrals worth 3. It makes it a slightly different type of game and changes the strategy.
Guiroma Template in Real-Time Ladder: 1/8/2015 15:25:19


[WM] Gnuffone 
Level 60
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i think neutral of 3 are fine, but only if 5v3 work 100% (0% WR, or better, 0% SR for eliminated the random leftovers and avoid the 4v3

Edited 1/8/2015 15:25:36
Guiroma Template in Real-Time Ladder: 1/10/2015 18:15:23


Master Miyagi • apex 
Level 59
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^^^^^^^
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