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New game mechanics: 11/23/2014 17:32:56

Hennns
Level 58
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By the way i also miss a function to delay order. So that someone with just 3 moves can have the last order although someone others has 50 moves
Order delay card, need I say more.


You seem not to understand the game. There are a lot kinds of tactical situations in the game. And to beat 1 large stack which is moving to your bonuses is only beatable by a larger big stack. [...]
If a running large stack walks through your and your mates bonuses you cant recapture it immidatelly. You lose a lot income which will make a big difference 20 - 30. And in addition you also lose the units you have to put to the stack because you always need the doubled amount and that means you cant have them on the front where you will lose other bonuses. It also can happen at the start if you feed a mate and if you would not hunt him he would just destroy all what you have what end in a lose.


To me it sounds like you've no idea what you should do once a stack breaks through your defense. That may be because once your defense is broken, the game is usually lost (teamgeams ofc may not be). Why don't you show us an example from your games, there's many players here who could give you advice.

Again, ppl wayne because i write so much even if it would just take 2 minutes to read it. So i didnt write 1 more phrase to explain that it's meant even for a multiplayer game for more than 2 players. But if you would have read the text you would have understand it.


The only one who I've seen making a point about you writing much is yourself.. If people don't understand your ideas/arguments/POW/Whatever, don't tell them to just "read the text", they've already done that and it didn't work. instead try to explain simpler, show examples; of course you don't have to, but that would make things easier for all of us ;)
New game mechanics: 11/23/2014 18:44:29


Incaman
Level 58
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This reply for reply obviously doesn't work for you :D You just keep repeating the same faulty arguments in your inability to understand now to play Warlight. So, here is one that will fix all those problems you are having:

"Learn how to play the game or if you are unable to learn from trial and error ask some top players for advice some of them are very friendly"
New game mechanics: 11/25/2014 14:44:30

MRSKILL45
Level 51
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There are many ways to play this game. Because each map can have his own gameplay by having more or less territoys and so on. Also the gameoptions give you a lot ways to play the game by setting the neutral units to 0 or give units per territory.

I have build my own gamemode and for this i could need this gamemechanics. It would last too long to look for a replay where you could see what i mean with the first order running although it shouldnt be neccessary, because it is imaginary if you know the game.

Here is 1 replay of it.

http://warlight.net/MultiPlayer?GameID=3158168

Withouth these mechanics i cant improve the gameplay.

3 Territorys Denmark and Switzerland will stay wastelands anway because of they would make it too risky to take Germany, France, Sweden or Italy at start.

4 Territorys are 2 Bonus
5 T = 3 B
6 T = 4 B
7 T = 5 B
8 T = 6 B
9 T = 7 B
10 T = 8 B
12 T = 10 B

As you can see i have diffrent bonuses at the replay. Because as i already said here in the forum before, i already tryed to give larger bonuses more units but the small bonuses would be too weak in comparison then. The middle bonuses are fast finish and are still nearly commercial as the large bonuses.

You can take Belarus (6 T and 4 B) at 2-3 turns. And Germany (12 T and 10 B) at 5 turns. So if you could conquer Belarus 2 times (12 T and 8 B) it would also last 5 turns to take it maybe earlier. So you would have conquered the same amount of Territorys and just miss 2 income but you have 2 Bonuses and instead of 1 which means it is harder to break it and easier to defend. Furthermore you have the advantage of a small bonus which can be established in 2,5 turns. While larger bonuses needs longer and if a player get seen before he can finish it by a player starting in a small bonus, he will not be able to finish it.

Edited 11/25/2014 15:19:42
New game mechanics: 11/25/2014 21:40:38

Hennns
Level 58
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So you'd basicially want superbonuses, like on the USA map: http://warlight.net/SinglePlayer?PreviewMap=24591

One thing you could try to make starting in large bonuses less risky is to increase number of starting armies. Or number of starting territories. There's no way you'd be able to coustemize which territories are a bonus though>they're part of the map svg.

anyway These two maps might fit you well (or maybe not, idk :p)

http://warlight.net/SinglePlayer?PreviewMap=25416
(Large, but easier to coustomize bonuses; prob better for large teamgames)

http://warlight.net/SinglePlayer?PreviewMap=35689
(very simmilar to the one you played on, but with some differences (eg germany)
New game mechanics: 11/25/2014 23:50:25

Captain Oblivious
Level 6
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I discovered this really fun map that no one ever seems to play :(

http://warlight.net/Map?ID=14770

And this really neat setting here that no one seems to care about!

http://wiki.warlight.net/index.php/Gift_Card
New game mechanics: 11/26/2014 10:23:25

MRSKILL45
Level 51
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Again, i dont want superbonuses, because you can break a bonus and a superbonus at once and they have specific territorys you need to have. While i want to have bonuses giving income just by having any territorys of a bonus as long as you have at least an amount of territorys of the bonus, 6 of 12 which could give 2 income or 2 of 4 grating 1 income for example.

If you increase the starting number or territorys or number of units you also would change the gameplay and the balance again. Thats what i meant in my last comment.

There are many ways to play this game. Because each map can have his own gameplay by having more or less territoys and so on. Also the gameoptions give you a lot ways to play the game by setting the neutral units to 0 or give units per territory.


If i would just increase the amount of units you start middle bonuses are more saver and smaller bonuses lose their advantage to them. Bonuses as Greece would be worse because you could have Romania faster but not Greece since of the reachability of all his territorys.

If you would increase the number of territorys you can chose you would increase the risk to take larger bonuses because people would and could splitt their positionings more. Furthermore its one of the nice things not to be everywhere around on the map, then the game result more in a battle over the whole map. And you can have more game phases, while 1 player is in trouble because he needs to fight against 2 opponents in the north, while his team first need to reach his position. And as soon as they reach the battle the cards get new shuffled.

Because of the only 1 territory you get, the balanced bonuses and the right number of territorys of the map which are splitt enough there are more interresting tacitcal decisions where you could start. If you start stick together with your team you can save each other in your team and defeat lonly opponents but they can expand in other areas fast to increase their income and they are more able hit you critical because your bonuses are close together.

Edited 11/26/2014 10:49:56
New game mechanics: 11/26/2014 11:03:57


Ranek
Level 55
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MrsKill, have you ever considered to play with superbonusses?
New game mechanics: 11/26/2014 15:24:41

MRSKILL45
Level 51
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Ranek read before you post something.
New game mechanics: 11/26/2014 20:27:36


Incaman
Level 58
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I still can't decide if you are trolling everyone or you are really an idiot :d
New game mechanics: 11/26/2014 20:45:47


AbsolutelyEthan 
Level 63
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so basically you want a superbonus
New game mechanics: 11/26/2014 21:02:19

MRSKILL45
Level 51
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So you'd basicially want superbonuses, like on the USA map: http://warlight.net/SinglePlayer?PreviewMap=24591


Depends on what you mean with superbonus. Hennns meant the superbonus how it is at the moment. I call about a other kind of superbonus if we want to call it so.
New game mechanics: 11/27/2014 17:12:12


powerpos
Level 50
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Most of the things you suggest already exist in a slightly different way,
i recommend to level up a bit to unlock different mechanics,
and read the wiki to understand the different mechanics.

http://wiki.warlight.net/index.php/Main_Page
New game mechanics: 11/29/2014 19:03:07

MRSKILL45
Level 51
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Many people played my game mode and they seemed to like it, i even had starter. But i cant improve it without this mechanics.

This game mechanics are completly diffrent and new and nost just slightly different.
1. you can stop first order running
2. you can balance the bonuses more by the better kind of superbonus and the 0,5 unitssystem
3. you can delay your lastorder for more playstyle options
4. you wouldnt need to waste units just to take a territory from your teammate

AND the most important thing
5. finally it would be possible to make game modes with just 1 territory at start, which is a nice diffrent kind of gameplay as i already explained before

(because there is a risk to start next or too close to an opponent at start and both could just deploy their units and end their turn)

Edited 11/29/2014 19:08:46
New game mechanics: 11/29/2014 19:06:13

Elroi{IL}
Level 57
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You just name the amount of soldiers to protect the bonus? I've played like this game ..
New game mechanics: 11/29/2014 19:13:08

MRSKILL45
Level 51
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Your comment is without any context.
New game mechanics: 11/29/2014 19:15:49

Elroi{IL}
Level 57
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Well not really understand what game you build,,, it's pretty confusing
New game mechanics: 11/29/2014 19:15:50

Elroi{IL}
Level 57
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Well not really understand what game you build,,, it's pretty confusing
New game mechanics: 12/2/2014 16:40:51

MRSKILL45
Level 51
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New game mechanics: 12/8/2014 16:32:30

MRSKILL45
Level 51
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Each game has his limits and i just want to improve warlight.
New game mechanics: 12/8/2014 17:40:15


Ranek
Level 55
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I rather believe that you are trolling - I thought this thread was already dead! but I appreciate your honourable intentions, although warlight works very well, as it is.
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