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WZ 5.20 Discussion Thread: 8/2/2022 04:27:08


111 
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Warzone has just been updated to version 5.20.0! This blog post describes what’s changed.

This update is live now on the website at warzone.com, as well as the standalone apps. The iOS/Android apps will not receive this version and instead will get these features when 5.20.1 is released.

3d Maps Preview for Map Designers
As teased in the YouTube video, Warzone now has a new map rendering engine that allows it to render maps in 3d!

In this first preview, 3d maps are only available to member map makers. You can access it in the Standalone Client. In a future update, it will become possible to use 3d maps in the normal game, too, but for now it’s only possible in the map designer.

No special actions will need to be taken by map designers to make their maps 3d, and all maps will support 3d mode. However, there are a few additional features that map makers can apply to make their maps look more stunning in 3d mode, such as heightmaps and textures. Details about these can be found on the Warzone wiki.

Map Designer to the App
The Map Designer, used to make new maps, is now available in the Unity app! Previously, map design was only possible on the website, but now it will be on all platforms which means it will be possible to make maps entirely on iOS/Android!

If map development is enabled on your account (as is done through the wiki), you can find it by clicking the top right button and selecting the new Map Development option.

300 Player Games
Mega Games, the feature that was released in 5.18, has now had its limit increased! That means that Warzone Classic games can now support up to a whopping 300 players! You must be running version 5.20.0 or newer to create the games, but anyone running 5.18.0 or higher can join and play them without any issues.
WZ 5.20 Discussion Thread: 8/2/2022 04:27:39


111 
Level 58
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Other Changes
– Idle: Added settings to disable the popups for unclaimed powers, mortars, arenas, and dig sites.
– Idle: Added Inspire Mercenaries powers to the possible options for daily rewards.
– Idle: Advanced Auto Conquer will now always conquer free territories first before conquering any others.
– Idle: A skip level power will no longer mark the last level as skipped, since there’s nothing after it to unlock so it would be a waste.
– Idle: Fixed auto dig so that it can activate a dig even when the app is closed, up to your max idle limit.
– Idle: Fixed arenas sometimes giving the reward for a different arena than then one you clicked Play on.
– Idle: Fixed territories that were visible through an advancement not counting as visible to some features, such as the Level Stats Dialog and mortar targets.
– Idle: Fixed the modifier breakdown for ore production when ad-watch bonus is active.
– Idle: Fixed assets, such as smelters, not appearing in your list if you conquered them on the last territory of the map.
– Idle: Fixed the “Next victory is worth” number so it subtracts AP cannibalized from a previous aborted attempt at that level.
– Idle: Fixed a bug that made it so you couldn’t join battles if you only had Advanced Auto Conquer and not normal Auto Conquer.
– Idle: Fixed the mortar dialog so it shows the correct increased percentage if you’ve unlocked the Increased Mortar Damage advancement.
– Idle: Fixed a bug that made mortars continue to glow even after firing and missing.
– Unity: Tabs are no longer marked as experimental.
– Unity: Fixed tournament bracket view so it doesn’t go to the bottom right corner on initial load.
– Classic: When you win a multi-player 1v1 game, the end game dialog now tries to explain why you won, such as “your opponent was booted for running out of time”. This helps newbies understand why a game ended.
– Classic: Slightly increased match rate of real-time quickmatch games.
– Classic: The “turns into AI” options can now be used in coin games.
– Classic: Fixed a bug that could allow quickmatch to make a game with fewer coins than your MinCoins parameter.
– Classic: Fixed a bug when creating a game that made the fixed reinforcement card settings box be disabled when first loading the page.
– Website: Fixed the letter “A” representing an AI player from being outside its box.
– Mods: Added the ability to set territories to pickable during territory picking.
– Mods: Added field TerritoryModification.AddArmies, TerritoryModification.AddStructuresOpt, and GameOrderEvent.AddResourceOpt. These let you add/remove things instead of setting them. This is preferable over setting for reducing conflicts between different mods.
– Mods: Added GameOrderEvent.AddCardPiecesOpt and GameOrderEvent.RemoveWholeCardsOpt so that mods can now add/remove cards at will.
– Mods: Fixed NumberInputField from accepting letters in UJS.
– Mods: Fixed dialog not closing when close() is called in Client_PresentMenuUI.
– Mods: Fixed DateTimes in UJS so they return milliseconds to be consistent with other platforms.
– Mods: Fixed a bug with mods that add commanders into a game that wasn’t configured to start with commanders that made things not re-fog properly when a commander dies. This also manifested in errors in some cases like one that said “Can’t attack yourself”
WZ 5.20 Discussion Thread: 8/2/2022 04:28:47


AbsolutelyEthan 
Level 62
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WZ 5.20 Discussion Thread: 8/2/2022 08:18:01


UnFairerOrb76 
Level 58
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Anyone got a link to the stream?

Also let's get some mapping images in here plz

Edit: here is the stream link https://www.twitch.tv/videos/1549314315

Edited 8/2/2022 09:15:29
WZ 5.20 Discussion Thread: 8/2/2022 12:36:35


UnFairerOrb76 
Level 58
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4D maps when @fizzer
WZ 5.20 Discussion Thread: 8/2/2022 12:42:00


JK_3 
Level 62
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Finally! Some much needed bug fixes to idle and mods!
WZ 5.20 Discussion Thread: 8/2/2022 12:42:09

L.L.
Level 55
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Is there any info on when this update is coming to the App?
WZ 5.20 Discussion Thread: 8/2/2022 12:42:30


JK_3 
Level 62
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usually its 0-10 days
WZ 5.20 Discussion Thread: 8/2/2022 12:42:49

L.L.
Level 55
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OK thanks
WZ 5.20 Discussion Thread: 8/2/2022 13:18:01


Splat 
Level 63
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Fizzer said in the stream, and in the blog post, that 3D maps will not be coming to mobile until update 5.20.1, when the database updates all the maps to include a 3D render, which Fizzer said could take a couple weeks, as there over 2600 maps.

The reason for this is because 3D renders are currently exclusive to the map making tool. Fizzer does have plans to make 3D maps available to play on, which is why he's having the database update all the maps with 3D renders, so people can play matches on 3D maps, which will likely be what update 5.20.1 is, along with any fixes that need to be made to the 3D renderer and elsewhere needed.

Edited 8/2/2022 16:03:59
WZ 5.20 Discussion Thread: 8/2/2022 13:20:06

L.L.
Level 55
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Well that's annoying. He could atleast bring the idle changes to the App.
WZ 5.20 Discussion Thread: 8/2/2022 13:34:50


Splat 
Level 63
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Well I think it's good that he's holding of on putting this update on mobile, as this update also broke links in the stanealone app. They can be seen and written in, but can't be clicked on. The game throws an error every time you try to click on a link, even for territories and bonuses in chat messages for games.
WZ 5.20 Discussion Thread: 8/2/2022 15:20:50


Alphazomgyy 
Level 57
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Hey guys is it just me or can you no longer create mega games? The option is no longer available to me.
WZ 5.20 Discussion Thread: 8/2/2022 15:38:01


Splat 
Level 63
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You need to have at least 300 coins in your wallet for the option to create mega games to be visible. Do you have 300+ coins?
WZ 5.20 Discussion Thread: 8/2/2022 15:44:09


Alphazomgyy 
Level 57
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No, I am poor. Noobiest stole all my coins.
WZ 5.20 Discussion Thread: 8/2/2022 16:04:28


Splat 
Level 63
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Then that's why you don't see the option
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