The map is now Public!
http://warlight.net/Map?ID=10279
Thank you to all the testers and previewers.
A few general notes that I couldn't fit into the map description
Map Balance:
For the most part this map is symmetrical across 3 axises with the exception of the District Starting Platforms. Although each starting point is equidistant from it's male/female counterpart the spacing of district platform bonuses between one another gives a slight advantage to the lower district numbers (1,2,3, e.t.c). Especially in team based game-play this can provide a greater advantage to career districts which ally with one another, and also a greater disadvantage if they choose to fight each other. The rest of the map has been designed with this in mind and the locations of the hiding spots and traps (representing different playstyles) have been matched to create equalized play.
Suggested game settings:
Anywhere from light to dense fog
Small starting armies
Cards if doing roleplay
One of the 3 distribution modes
Any of the other settings you like
Suggested roleplay:
Each "army" represents a player's health and power (H/PP). During each of their turns players will have rested and regained some H/PP Which they can use to attack other players, scout through other areas, or to build up their own encampments. The fact that all players must leave behind an army of 1 represents that they leave a trail wherever they walk which other players can follow. Players can also leave behind armies to create traps and bases which can be used to weaken other players.
Recieving a card represents a random event which was triggered by the GameMakers.
Reinforcement Card: You have found a weapon or food which will increase you HP/P
Spy Card: Recieve intel about another players movements
Reconnaissance Card: Set up equipment to watch movements across a territory
Surveilance Card: Use mockingjays or other creatures to listen to movements throughout a biome.
Gift Card: Allow other players to cross through your territories to increase diplomatic relationships or lure their forces into a trap.
Abandon Card: Cover up your tracks and leave no trace behind you.
Blockade Card: Leave behind a trap to slow down your opponents.
When a player surrenders they have killed themselves, leaving others to go through their abandoned, trap filled, territories.
When a player is booted the Gamemakers got bored with the inaction and triggered a mind-controlling device which takes over the actions of the player.
When players vote to end the game there is a dragon hidden somewhere on the map which will awake and devour all of the tributes.