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Keep artifacts - Super Ascension: 7/29/2022 00:36:59

Costanza
Level 22
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Hi guys

I'm about to super ascend for the first time and want to know if there's any consensus about what artifacts is best to keep.
I will keep my legendary Alloy Values but isn't sure what other artifact I will make legendary before super ascending.

The artifacts I'm choosing from are:

Army Camp Boost
Supercharge Army Camp
Bonus Money Boost
Army Cache Boost
Mercenary Discount

Any advice of what my second keep artifact should be?

I'm playing market strategy style and want to get back to the possibility to play it as soon as possible again after super ascension😁
Keep artifacts - Super Ascension: 7/29/2022 00:38:31

Saltar 
Level 25
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I’ll be doing army camp boost and legendary ts (since I already had it). If I didn’t have the leg ts probably supercharge army camp or time warp. I’m taking three artifacts and AV is a given.

Edited 7/29/2022 00:42:08
Keep artifacts - Super Ascension: 7/29/2022 00:41:06


TR-8R
Level 60
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alloy values #1
then many options depending on your style. I personally plan to do insane army cache boost with legendary alloy values and legendary ... I'm still undecided on my 3rd between army camp boost, time warp, supercharge army camp
Keep artifacts - Super Ascension: 7/29/2022 00:46:04

Costanza
Level 22
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Are you allowed to bring three artifacts for super ascension? I thought it was two...
Keep artifacts - Super Ascension: 7/29/2022 00:46:25

Saltar 
Level 25
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If you choose that as the bonus
Keep artifacts - Super Ascension: 7/29/2022 00:47:59


TR-8R
Level 60
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you get 1 of 4 reward options per superascension,
+1 artifact (means 3 instead of 2 after 1st superascension)
+25%AP earned rate
+Start with 100 AP (yes it sucks)
+20% faster dig speed

Edited 7/29/2022 00:51:02
Keep artifacts - Super Ascension: 7/29/2022 00:48:08

Costanza
Level 22
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Ok, thanks!
What are the other bonuses to choose from?

Got it! didn't see TR-8R answer before posting 😁

Edited 7/29/2022 00:49:35
Keep artifacts - Super Ascension: 7/29/2022 00:52:37

Costanza
Level 22
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Would it be wise to bring legendary TS as bonus since I already have it? I don't think I have enough artifacts to create more than two other legendary artifacts.
Keep artifacts - Super Ascension: 7/29/2022 00:53:51

Saltar 
Level 25
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Depends on whether you think the AP or the artifact will make you faster. I think most people tragically underrate that arti. It’s incredible at legendary and I use the heck out of it
Keep artifacts - Super Ascension: 7/29/2022 00:55:27

graemes
Level 60
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Yes, the dig speed increase from super ascending is +25% or -20% depending on your point of view.

I think Alloy Values and Time Warp are 1a and 1b with Army Cache Boost rounding out the top 3 among the artifacts. At absolute worst a Legendary Time Warp is +20% dig speed without even mentioning any of the other benefits.
Keep artifacts - Super Ascension: 7/29/2022 00:55:58


TR-8R
Level 60
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in my opinion, is best to do 3 artifacts 1st superascension, either being 3 legendaries or 1 insane, 2 legendaries

TS isn't highest priority since you'll get another every time on hardened ccc ( even if only epic now)

but if you'll only be doing 3 legendaries (with ts being 1 of the 3) and get enough ap to superascend before getting another, I'd say just go with it since the digging grind is very long to go from 3L to 1I+2L

Edited 7/29/2022 01:02:06
Keep artifacts - Super Ascension: 7/29/2022 00:57:28

graemes
Level 60
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You’d be crazy to throw a Legendary artifact away. That’s roughly four months of digging!
Keep artifacts - Super Ascension: 7/29/2022 00:58:28


TR-8R
Level 60
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yes, I agree and is what I was trying to say
Keep artifacts - Super Ascension: 7/29/2022 01:00:30

Costanza
Level 22
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Thanks guys 👍
Keep artifacts - Super Ascension: 7/30/2022 02:20:31

Jeffo8 
Level 58
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I have not super-ascended yet, so I'm far from an expert, but based on what I've read previously (and in this thread) I'm planning to take a Legendary Alloy Values and an Insane Time Warp.

I've got the Leg AV, and the TW is currently at Legendary. I've got Leg TS and Leg Army Camp Boost to sacrifice (plus other artifacts that currently equate to about 50% of another Legendary). So I'm working on dig-dig-digging to get myself the other ~1.5 Legendary artifacts I need to upgrade to the Insane TW. With my dig speed maxed out (for pre-Super Ascension) and pumping my Leg TW as often as I can, I figure I got about 3 1/2 months to get there.
Keep artifacts - Super Ascension: 7/30/2022 02:46:22

graemes
Level 60
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Don’t forget to use Time Warps in units of five!

Do you know what your super ascension bonus will be yet?
Keep artifacts - Super Ascension: 7/30/2022 05:27:29

Jeffo8 
Level 58
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Good point, I’ve been very conservative with using powers (probably too much so), but this is a good time for using lots of 10x Time Warps.

I will probably choose the AP bonus on 1st Super-Ascension, but I’m not 100% on that. I just figured it would make the first time restarting from scratch a bit less painful.
Keep artifacts - Super Ascension: 7/30/2022 15:06:51

Mathematician
Level 60
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It's certainly a consensus that Alloy Value is the best or one of the best. Almost everyone carried it through super-ascension I think.

For other artifacts, different people have different opinions. I personally love Time Warp a lot but not everyone agrees.
Keep artifacts - Super Ascension: 7/30/2022 15:13:24


WarTog
Level 46
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WarTog planning to take Time Warp and Triple Strike.

My AV has 60 days to convince me otherwise.


^oo^
Keep artifacts - Super Ascension: 7/30/2022 15:26:53


krinid 
Level 61
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If you want to redo the old levels similarly to how you've done them now but a bit more efficiently/quickly, take the best of whatever you have now.

If you want to do the old levels as quickly as possible, SAC, AV, maybe TS, QS, HB, AcacheB, AcampB.

If you want to win WZIBs, AcampB, SAC, TW.

If you want to focus on the new levels, TW, IM, AcacheB, QS, AcampB, HB.

If you want to focus on next SASc, TW, IM, AcacheB, QS, AcampB, SAC, AV, HB. (you need what's good both for new levels & also EH to be able to Asc to get enough AP to SAsc again).

SAC is super useful on the old levels, not so much on the new levels. AV is a necessity on the old levels & I would say also a necessity to be able to complete EH in between SAsc's (ie: finished 1 SAsc already, trying to complete EH in order to Asc on way to next SAsc while also trying to minimize investments in P1/2/3; not having AV in this case is going to make that EH clear fairly arduous [hello mining/smelting/crafting], or force you to spend more AP in P1/2/3 than you need to get to P4).

TW to reduce the cooldowns, as simple as that. Get it to minimum Leg, preferably Insane. And if you're gonna spend some 10x TW (SP TWs), ensure to align them with actives and notably TW being on cooldown to maximize that benefit. (And digs & hospital upgrades also of course).

TS & QS are useful on both, but notably Hex, QS gives best value for the 737B territory. (Same goes for EH/HEH). But imho you need at least 1 of TS, QS, IM on the new levels. But Insane QS @ 384% is breathtaking - imagine eating the 737B territory on Hex, and seeing your armies grow from 1T to 3.1T (this can be the difference between needing to "do stuff" [crafting/use markets/upgrading hospitals, etc] vs just finishing the level with the caches), or the 1.1T on HEH and see armies grow from 1T to 4.1T. It's truly a beautiful thing. Actually maybe more appropriate to say the 404B territory on EH and grow from 20B to 1.1T. So on EH, go from "stuck and can't finish the level", to "got everything I need to get all hospitals and markets and can steamroll the level now".

IM is in the same vein as TS/QS - you need "something" to give you extra armies on the new levels, ie: something to give you armies beyond what army camps (including SAC+FC benefits) can provide. Mercs are expensive, money is often tight. Downside is that you really need to get IM to Insane to be truly useful. TS & QS are useful from Legendary. All 3 benefit from TW, again notably if you can get it to Insane.

AcacheB is good on both old and new levels, but becomes even more important on new, since they are so cache focused.

AcampB becomes less and less useful on long playthroughs of the old levels b/c your investment in IACP offsets it - but if you SAsc and focus on another SAsc with as little investment in P1/2/3 as possible, having a good AcampB can help to avoid having to put 100-300% into IACP so you can just get out of P1 asap, putting AP into just JS & Additional Mercs.

HB is good on both old and new but less value than the others listed above.

These are enough to get you through the game.

Right now I'm sticking with TW, IM, QS, AcacheB, AcampB, HB, AV. And if I get SAC through digs after SAsc, great, otherwise use powers to start a level off.

Edited 7/30/2022 15:39:52
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