Minor issue with Recipe stats: 2022-06-25 15:46:19 |
Mark
Level 29
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I just upgraded to level 3 statistics and really like the recipe stats but they don't show the amount of bars needed to complete crafting items needed for techs. For example, if I need 100 nickel bars for 1 tech and 100 barbed wire (10 copper + 1 nickel) for another tech, the stats report says I need 100 nickel, 0 copper, and 100 barbed wire instead of 200 nickel, 1000 copper, and 100 barbed wire.
Yes, I know I can still use a calculator but that still lowers the value of the stats report, which is ever changing based on crafting discounts, using the tech discount artifacts card, etc. Things can get awfully complicated when trying to figure out how many, say, aluminum bars are needed to make welding bars to make motors to make generators..
One good thing I really like about the report is the profit per second. It verified what I recently realized...The highest priced craft item is not always the best to make to raise cash after the techs are complete. A lesser item, using cheaper ingredients and less time, can be more profitable. Nice to be able to see the difference at the click of a button.
Edited 6/25/2022 17:25:07
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Minor issue with Recipe stats: 2022-06-25 22:52:42 |
Phoenix
Level 25
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200 nickel, 1000 copper, and 100 barbed wire is way more resources than actually needed As you've correctly said yourself, most players just buy. That means that some players still craft/smelt. Hence, for those that craft/smelt, the aggregated numbers would mean, that the nickel smelters must run 200 times and therefore finish 200 bars. So, the numbers change based on the perspective you have on the game. And for some the aggregated numbers would be just fine. As I said a bunch of times, the game assumes that you play it in a specific way, and this just adds to that list of arguments. If you want (or don't have other options than) to smelt/craft yourself, you have a certain disadvantage compared to players who buy.
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Minor issue with Recipe stats: 2022-06-25 23:35:49 |
Mark
Level 29
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JK_3. It's a matter of perspective but I respectfully disagree with your arithmetic. In my example I need to smelt 100 nickel bars to satisfy the first tech, another 100 bars of nickel for the barbed wire, 1000 bars of copper for the barbed wire and then I need to craft the 100 Ni/1000 Cu into barbed wire for the second tech. Therefore, in addition to the 1200 combined bars, I still need 100 barbed wire (by crafting, not smelting).
Also, buying the nickel and copper from the market and crafting the wire (instead of simply buying the wire) is much more cost effective given that I am usually short of cash for buying mercs, upgrading hospitals, army camps, and mines, as well as paying for digs. Buying the alloy bars and selling the corresponding ore generates a lot of cash for the other needs.
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Minor issue with Recipe stats: 2022-06-26 15:49:14 |
Mark
Level 29
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Splat. Correct. Mark says I need eggs to bake a cake. Phoenix & JK say just buy a cake. No eggs needed. Everyone is correct....from their own perspective.
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Minor issue with Recipe stats: 2022-06-26 21:59:35 |
Lkcynric
Level 26
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I understand what you mean. Would be great to have separate options to use it as normal (shows what you need of each item) and what you want (what you truly need). But as far as I know its only 1 dev and 2 games, so it would take a lot of time to implement. I like the idea though. I can see it get out of hand easily though, as things use other things and so on.
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Minor issue with Recipe stats: 2022-06-26 23:41:04 |
Lkcynric
Level 26
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When I say a lot of time I don't mean this specifically.
Since he updates both games, alone, I'm sure there's a priority list somewhere, while I think this would be a cool implementation, I just thought it wouldn't be top of priority, thats what I meant. But WTF do i know. No clue how he works and like you said, part of the work was already done, so maybe its simple enough that could come quicker than other suggestions.
Also speaking of that, make this a suggestion if you want it to be. There's a place for that somewhere, dont have a link though.
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Minor issue with Recipe stats: 2022-06-27 10:32:20 |
Phoenix
Level 25
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Phoenix & JK say just buy a cake. No eggs needed. Please, don't take my statements out of context: And for some the aggregated numbers would be just fine. I'm totally with you that I would prefer the "needed" column be the sum of all techs AND all ingredients (or at least that this would be somewhere to be found). If you interpreted my comment otherwise, then I wasn't clear enough with my wording. and it specifically calls out that 'needed for techs' includes bars needed as ingredients is that one proven to be correct? Especially the part that it only respects recipes of products that you actually need for techs? Because the exact wording of the advancement is and that aren't used in recipes. Which I would translate into: "if any recipe uses this stuff, auto-sell won't sell it regardless of any techs needing the outcome of this recipe". Or alternatively, "stuff that is actively used right now for any smelters/crafters running at the moment". But honestly, I don't really care about auto-sell (and most other auto-advs) so, Fizzer might have clarified this at some point and I just didn't listen (because I hadn't cared) PS: the only problem with the statistics displaying the sums in the last column is that these numbers then had to respect the numbers for "have". Because otherwise the statistics would always say "200 nickel" until you unlocked the tech that needs the wires. That could be even more confusing than it is today.
Edited 6/27/2022 10:35:07
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Minor issue with Recipe stats: 2022-06-28 06:14:15 |
L.L.
Level 60
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If you were to show crafted items as bars, that would mean, that you would also show those bars as ores because the items are made of bars and the bars are made of ore. But ores will never show on recipe stats, because they don't have a recipe. That would make it really confusing.
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