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Standard Diplo Rules + Special Settings: 11/15/2014 03:43:22

[LN] Lion
Level 57
I made this post here since there's no other place I can place it where 40 people can access it at once (easily).

The following are standard diplo rules for multi-day games:

  • You must declare war in order to attack a nation.
  • You must wait till the turn after your declaration to attack.
  • There is also no war for the first turn.
  • You may have allies, but you must announce alliances publicly for them to be official. (Typically as many as you want.)
  • You must break an alliance before declaring war on an ally. Breaking the alliance must be done in a separate turn.
  • You may not boot anyone without public consent.
  • Claims do NOT have to be respected.
  • Disobeying any of these rules will make one a Public Enemy who can be attacked by all nations without a declaration of war.

    Rules specific to the Sphere of Influence game are as follow:
  • You must roleplay at least 80% (even a single sentence will be considered) of the turns for your roleplay to be considered.
  • Out of character chat outside of ([]) will result in points being taken away.
  • Too much off topic chat in public chat will also result in negative points.
  • Russia and the US may never be at war. This is the Cold War stage, and they cannot attack each other.
  • Russia and the US may not ally or support each other. They may not support the same minor nations (except against PEs).
  • All other rules described in the game settings apply.
  • If further rules are added, they will be added here!

Good luck, and have fun!

Edited 11/15/2014 03:44:08
Standard Diplo Rules + Special Settings: 11/15/2014 03:44:30

Level 49
Good luck men
Standard Diplo Rules + Special Settings: 11/18/2014 01:08:52

Master Turtle 
Level 61
May the best faction win.
Standard Diplo Rules + Special Settings: 12/10/2014 02:40:19

Level 49
Since your probably not going to do this anymore after this fiasco, can I borrow some of the ruls
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