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New War function opinion: 2022-02-11 02:37:40


Bigbang
Level 60
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Hi everyone

I have an idea that we can create 2 categories for troop such as: archer, Infantry with damage mechanism as below:

1. Firstly, archer will deal damage to Infantry with ratio 0.4 damage for archer, while infantry can not kill any archer.
2. Then if all infantry die, archer will deal damage to archer with ratio 0.6 attack and 0.7 defend as usual.
3. If infantry still survive, remaining infantry will fight with remaining infantry with ratio 0.6 attack and 0.7 defend as usual.
4. if no more infantry to defend, remaining infantry will deal damage to remaining archer with ratio: 0.8 attack (infantry attack) and 0.2 defend (archer defend). even archer attack and infantry defend, we can still apply this

No.of infantry and archer already deploy is fixed and carried forward when they move. and new deployment we can select to deploy either archer or infantry with 1:1 ratio.

Damage ratio is can review again to make a reasonable ratio.
this will create a completely complex game, so we can deploy this with small earth first.

Looking forward to your thought so we can enjoy new function if possible we receive strong interest from everyone :)

Edited 2/11/2022 02:45:07
New War function opinion: 2022-02-11 05:54:56


Bring * back! ⌛sucks! 
Level 62
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#RefuseByModdingArguments
#RefuseByNoSupportArguments

Edited 2/11/2022 05:55:26
New War function opinion: 2022-02-11 05:58:56


l4v.r0v 
Level 59
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Congratulations, you've re-invented atWar

Edited 2/11/2022 06:47:09
New War function opinion: 2022-02-11 06:44:34


Bigbang
Level 60
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haha, this is completely new mechanism in playing warzone ^^
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