the day the game name changed from warlight to the current name things turned for the worse
Warzone was launched on 2017/11/13. There's no decline in game or account creation activity around that time, at least not in the data above.
i think this game started getting all over the place in 2015
That seems to also have been the year of rapid account growth, unmatched until the COVID wave of 2020.
not saying these new formats are bad, but i'd take a game with one strong united community any day over many small tiny communities
QM is kind of the backbone of the game right now, at least in terms of game volume. I think it also explains the uptick in games per day starting late 2017. There's not really as much fragmentation- QM has helped kill off diplo (at least RT diplo), supplanted the RT ladder, etc.
Plus, all in all, Warzone/Warlight is doing far better than its peers. Here's the comparison of games/day, based on recent game IDs:
- Risk: Global Domination: unknown, probably significantly above Warzone
- AtWar: unknown, probably between CC and Risk:GD- Warzone: ~10,000 games/day
- Conquer Club: ~2,700 games/day
- Dominating12: ~400 games/day
- Major Command: unknown, probably between WarGear and Dominating12
- WarGear: ~150 games/day
- LandGrab: ~50 games/day
- Victors United: unknown, probably between Warfish and LandGrab
- Warfish: ~2 games/day
I couldn't get game IDs and/or creation dates for some of them- those are the "unknown"s, with their rank in the ballpark of where I think they'd land.
For AtWar, I was able to check account creation rates and that's ~340 accounts/day between November 2020 and September 2021. For comparison, Warzone had slightly slower account creation during a similar timeframe- ~310/day. I think AtWar is imploding, though (https://atwar-game.com/forum/topic.php?topic_id=48262
https://atwar-game.com/forum/topic.php?topic_id=48258) so we might've caught them at a low point. I remember them being a fair bit larger than Warzone last time I checked- in late 2018-late 2019, they were adding ~500 accounts/day while Warzone averaged ~270/day over that time period.
For Risk: Global Domination, one of their staff mentioned that they had 2 million monthly active users "at a low point over the Summer" of 2021. So they seem to be >25x as large as Warzone.
But ignoring Risk:GD and AtWar- which isn't really Risk-like at all- there's not much better results out there in the indie Risk-like non-Hasbro-licensed turn-based-strategy game genre. Maybe Warzone is just limited by the popularity of its genre.
Edited 11/29/2021 09:33:42