Yes, exactly. My 40 player diplo games usually last many turns, so eventually, the entire map is covered in cities, which inflates the income of the game and deflates the value of bonuses. I want players to think more strategically and long-term about where they choose to build cities.
Posts 1 - 3 of 3
Post a reply to this thread
Before posting, please proofread to ensure your post uses proper grammar and is free of spelling mistakes or typos.