|Mod Idea: Development/Devastation: 11/12/2021 08:11:12
This is my first time suggesting this, and I'm not sure this is possible. Is this idea possible to make a mod with?
B = Lowest-level Bonus
V = B's value
M, N = Caps. V must be in between M and N, inclusive.
X and Y = Amount increased or decreased (X increases, Y decreases)
Let's say a territory in B is attacked. V is decreased by Y up to a minimum of M. For every turn that no territory in B is attacked, V is increased by X up to a maximum of N.
My idea here is to add some sort of devastation and/or development to the bonuses. You won't really gain much from something you just recently conquered.