Ochi castle has fallen.
The once proud fortress of the Koremune clan has fallen to treachery from within the walls. With the help of the infamous Shirasake ninja clan it stood no chance against the attacking armies of the dispicable daimyo Noburo Genjii. Koremune Hidesaki, the daimyo has commited sepuku. In his last effort he has bought enough time for his teenage son and heir and his legitimized bastard son of the same age to flee the burning castle.
Even though they escaped the imidiate danger, their journey is perilous, since hidden among them are traitors, disguised ninjas of the Shirasake. Their goal is to fullfill their mission and end the Koremune once and for all.
But the Shirasake ninjas are not the only danger for the line of Koremune. A band of Ikko-ikki monks is determined to exploit their weakness, ready to take revenge for the destruction of Kobeiyama monastery, burned to the ground by Koremune Hidesaki and his shinto and buddhist followers not many seasons before. Hidden among the entourage, they wait for their chance to strike.
Inspired by the threads of dom365 and silver, I decide to host an own version of the popular wolves/mafia forum game.
It will involve multifactions with multi winning goals on boths sides.
The Koremuno clan (split into two sub groups, for each son and heir)
The Ninjas of the Shirasake
The Ikko-Ikki monks
Daimyos son - Male. Samurai. Can overrule the lynching once in secret. Can reveal himself at any stage of the game. When revealed, can overrule any lynch.
Daimyos daughter Female. Samurai.
Samurai Bodyguard - Male. Samurai. Knows his subgroup daiymo and can sacrifise himself for him once.
Shinto Priest - Male. Priest. Can inquire the religion of anyone once per night.
Buddhist Priest - Male. Priest. Can inquire the religion of anyone once per night.
Onna Bushi - Female. Samurai. Kills one random attacking Ikko-Ikki if targeted by them, but dies.
Geisha - Female. Peasant. Can kill anyone night or day once in the game.
Shinobi - Male. Samurai. Can inquire the role of anyone once per night.
Ashigaru - Male. Peasant. Simple peasant with no special ability
Merchant - Male. Peasant. Pays a onetime life insurance ransom to the ninjas if targeted by them.
Ninja Assasin - Male or Female. Ninja. Knows and talks to his fellow ninjas, kills in the night.
Ninja Master - Male. Ninja. As Assasin but can make one poison attack once that can not be stopped by a sacrifise, nor would it trigger any retaliation kill.
Ikko-Ikki Monk - Male or Female. Ikko-Ikki. Knows and talks to his fellow Ikko-Ikki, kills during the day.
Ikko-Ikki Seasoned Monk - Male or Female. Ikko-Ikki. As Ikko Ikki but can detect the allignment of anyone once per day. Ninjas will show up as peasants.
In love - Dies if the target of love dies. If in love with multiple people, dies when the last one dies.
Jealousy - Can only win if the target of the affection is dead, goes together with in love.
Hatred - Can only win if the target of the affection is dead.
Each player is assigned a role, a faction, a gender and a religion.
Based on the outcome he has individual winning conditions. Some winning conditions are inclusive with other people, some obviously not.
The ninjas win if they kill all the remaining important Koremune, that means both sons and the daughter(s).
The Ikko-Ikki win if they kill all the important religous figures. That includes both head priests and daimyos sons.
Because of their popular belief and almost revolutionary communist agenda, they lose if everyone of the peasant allignment dies.
The daimyo sons:
The daimyo sons win if everyone out to kill them is dead. That includes the ninjas, the Ikko-Ikki and the rival son.
The Shinto and Buddhist Priest:
The priest win if everyone of the opposing belief dies. That includes the Ikko-Ikki but not the ninjas.
Wins if everyone out to kill her dies.
All male members of the Samurai allignment commit Sepuku if their subgroup faction leader dies. Win with their subgroup leader.
All female members of the Samurai allignment win with any of their faction leaders.
Like the female members of the Samurai allignment, they win with any of their faction leaders.
Priest: When the priest inquires a ninja, the ninja will show up the same religion as the priest.
Daimyo: When both daimyo sons overrule the voting, they neutralize each other.
This is alpha stage, so all the rules and roles are prone to change, but will be completed before the game begins.
If you are interested in playing this experimental game, leave your mark in the thread.
Also if anyone of the usual suspects is willing to help me in managing this, please notify me.
Edited 9/28/2014 04:29:51