In this variant, instead of turns playing out simultaneously, you and your opponent alternate taking turns. This completely changes the strategy behind 1v1 games, and can be quite fun!
Disclaimer: As in many variants, this contains un-enforceable rules which means you should only play with those you trust. Playing in open tournaments or against open seats is not likely to work out well.
- Use this template: http://warlight.net/MultiPlayer?TemplateID=271492
. This is Strategic 1v1 but it also has 100% sanction cards (their use is explained below.)
- During territory distribution, just pick territories normally.
- On the first turn, flip a coin to determine who goes first. You can securely flip coins online using a service like http://cointossr.com
(for real-time games) or http://flipfor.us/
(for multi-day games). Cointossr can also be used for multi-day games if you're willing to leave it open in your browser for hours.
- Whoever wins the toss will play on odd numbered turns, and whoever loses will play on even numbered turns.
- When it's your turn, just play normally.
- When it's not your turn, all you should do is play a sanctions card on your opponent and commit. You'll be sanctioned from the previous turn so you won't have any armies to deploy. Do nothing else - don't move any armies or play any other cards.
- You may not play sanction cards at any other time or for any other purpose. Their only use is for allowing the turn-based mechanism.
- There's no way to prevent the person who loses the toss from getting armies on the first turn. They should deploy them but not move any armies on the first turn. Consider it a consolidation prize for losing the toss.
- Don't forget to play your sanctions card in off-turns! The penalty for forgetting is that your opponent gets free armies during their off-turn. If your opponent forgets to play the sanctions card, you should deploy your armies during your off-turn away from the front lines if possible.