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Superpowers, Colonies and Past Empires: 7/21/2013 15:49:39


Red Menace
Level 55
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Please post a single player link of the scenario so the rest of us non-members can see
Superpowers, Colonies and Past Empires: 7/22/2013 11:58:22


powerpos
Level 50
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Hi

Your template looks interesting.

Two things though

1) Consider enabling vote-to-boot at 4 hours, giving players the possibility to remove a player who broke the rules.

2) Invite me next time you make a scenario :P
Superpowers, Colonies and Past Empires: 7/24/2013 09:55:12


The Fonz 
Level 55
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Hi All,

This scenario is now at Version 4.1 and I have been hosting a game every couple of days.

Link to version 4.1 - http://warlight.net/MultiPlayer.aspx?TemplateID=276196


HeadStrong - I didn't join Warlight until November of last year so I haven't seen your scenario.

Indiana - I'm sorry, not sure what you mean about a solo player link. How would I go about doing that for you?

Powerneg - The game is multi-day and often players need time to communicate via private messages. For this reason, voting to boot at 4 hours simply isn't enough time. I once considered making a real time version of this but it would take way too long to play!
Superpowers, Colonies and Past Empires: 7/26/2013 15:41:52


powerpos
Level 50
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Nonono, you don't get the intention of my proposal.
If i understand correctly, you play by a few rules who are not set by the game(warlight) itself.
I propose to enforce these rules by booting anyone who breaks them with vote-to-boot, normal (auto-)boot-times would still apply to people who stick to the rules.
Only downside is that when there are only two players left vote-to-boot works the same as direct-boot, but i suspect the game is already "won" by having superior income/armies by someone long before there are only two players left.
Superpowers, Colonies and Past Empires: 7/26/2013 18:13:35


Wenyun 
Level 60
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@Indiana: http://warlight.net/SinglePlayer.aspx?TemplateID=276196
@powerneg: That would give multiple-person teams an advantage, considering they need to vote to boot their partners, and they'd also be pretty immune to vote-boot when it becomes 2 teams left. :/
Superpowers, Colonies and Past Empires: 7/27/2013 17:23:31


The Fonz 
Level 55
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Ok, I understand now Indiana.

Perhaps you are playing one of the earlier versions where I implemented rules to try it out? That was only tried in one version.

The game has now gone back to the original rule of there being no rules!

I've always found that whenever I've joined games that have rules (e.g. declaring attacks etc.) then lots of people break them anyway. I've seen some with a "public enemy" system that is supposed to act as a deterrent to rule breaking, but ultimately not everyone checks the turn history and the validity of people's claims. Therefore it's easy for people to break the rules by saying "well he said you are public enemy".

If there is no way of truly enforcing rules then in my opinion there isn't any point of having any.

Although this is not a diplomacy game, you will find that the winners are usually the ones that have the best diplomacy skills ;)
Superpowers, Colonies and Past Empires: 7/29/2013 17:17:30


Le Count H 
Level 60
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I wasn't accusing anyone. The same thing happened with the creation of calculus when one guy in Britain and one guy in Europe thought of it at the same time
Superpowers, Colonies and Past Empires: 7/29/2013 23:33:08


Red Menace
Level 55
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You should make a multi day with this and invite me as well as some of your friends or even the people in this forum! The scenario looks like it could be fun.
Superpowers, Colonies and Past Empires: 7/30/2013 00:17:28


Genghis 
Level 54
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yeah it was fun
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