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multi-transfer: 7/10/2014 09:05:15


Wohoo
Level 56
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I'd like a "multi-transfer" option similar to the "multi-attack" option.

At present, Warlight allows you to play with the Risk-ism that armies can travel faster through enemy territory than friendly with multi-attack, but not the reverse, what is far more realistic. This feature would address that.

It should not be hard to make, because it is very similar to multi-attack.

Please vote for it on uservoice:
http://warlight.uservoice.com/forums/77051-warlight-features/suggestions/4515426-multi-transfer
multi-transfer: 7/10/2014 09:10:27


{rp} GeneralGror
Level 58
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Some risk spin-offs I've played have this option. You can travel to any territory as long as it is connected to the original territory. I don't think this is better though. I prefer the one-space-at-a-time :)
multi-transfer: 7/10/2014 10:58:48


The National Socialist
Level 54
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Well, I think the idea makes sense (Multi attack/Multi transfer just seem to go hand-in-hand) but then again, that's why we have airlift cards.
multi-transfer: 7/10/2014 11:56:43

Fizzer 
Level 58

Warzone Creator
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WarLight used to have this feature. However, after testing it, we found it really wasn't fun. So it was removed and replaced with the multi-attack that we have now.

If you dig around you can find some old games that used it. The problem is it allows infinite amount of delay since you can just transfer armies back and forth forever. If it was ever brought back, there'd have to be some sort of limit instated.
multi-transfer: 7/10/2014 12:28:41


Captain Bob
Level 44
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"we found it really wasn't fun'

WE??????
multi-transfer: 7/10/2014 13:52:19


Wohoo
Level 56
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If you dig around you can find some old games that used it. The problem is it allows infinite amount of delay since you can just transfer armies back and forth forever. If it was ever brought back, there'd have to be some sort of limit instated.

Is it maybe possible that when you transfer armies in a territory for a second time that those armies will stop in that terretory? That way there is a limit of moves you can make.

"we found it really wasn't fun'

WE??????

I think "we" are the Players who dit test multi-transfer. Not we warlight community.

Edited 7/10/2014 14:26:52
multi-transfer: 7/10/2014 14:22:59


Moros 
Level 50
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The problem is it allows infinite amount of delay since you can just transfer armies back and forth forever.

But I thought that between two territories there can only be two orders per turn (one in each direction) so it can't be really infinite.
multi-transfer: 7/10/2014 15:02:58

6
Level 49
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No. In multi, you can order multiple attacks through the same territory.

I think... I remember I game where I believe I did that, or at least ordered it.
multi-transfer: 7/10/2014 15:07:56


Wohoo
Level 56
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No. In multi, you can order multiple attacks through the same territory.

Yes, but only if the enemy retakes that territory in that turn before you attack it again. If not your armies will stay there because it will be a transfer, or when your attack was attack only your arnies will not attack your own territory.

Edited 7/10/2014 15:14:52
multi-transfer: 7/10/2014 15:46:40


Moros 
Level 50
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Multiple attacks, both from territory A to territory B, in the same turn?
multi-transfer: 7/10/2014 15:53:39


Wohoo
Level 56
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No, that is not posible, if you try that you will only modify the order.

So that should also be the case for multi-transfer.Therefor i can not understand how you "can just transfer armies back and forth forever".

Fizzer, can you give the link of the multi-transfer games please?

Edited 7/10/2014 15:54:01
multi-transfer: 7/10/2014 15:55:39


Richard Sharpe 
Level 59
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Moros, no. They are saying with multi-transfer you could go from A to B and back to A indefinitely as a stall tactic. You can technically do so now with multi-attack but as soon as a transfer happens the series is stopped.
multi-transfer: 7/11/2014 17:31:27

An abandoned account
Level 56
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or just use the air-lift card
multi-transfer: 7/11/2014 18:21:14


TBest 
Level 60
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Also, MA will always be finite, as it requiters you to capture a territory, with will force you to leave 1 armies behind. MT, don't, and if following MA rules it could theoretically be infinite.

Edit: Air-Lift card is different, as no connections between your territory is required.

Edited 7/11/2014 18:22:42
multi-transfer: 7/11/2014 18:25:02


ChrisCMU 
Level 60
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I agree %100 with fizzer. Allowing an infinite delay is a bad idea.
multi-transfer: 7/11/2014 18:51:59

Fizzer 
Level 58

Warzone Creator
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But I thought that between two territories there can only be two orders per turn (one in each direction) so it can't be really infinite.

You're right. However, in the old days, multi-attack allowed issuing subsequent attack/transfers on top of existing ones. So back then, infinite moves were possible. Look at turn turn 17 in http://warlight.net/MultiPlayer?GameID=1000063
multi-transfer: 7/11/2014 19:12:44


Moros 
Level 50
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So a multi-transfer option, should it become implemented, should have the same limitations as multi-attack, meaning that there can only be one attack/transfer from A to B per turn. I think I can live with that restriction!
multi-transfer: 7/11/2014 20:07:23


Richard Sharpe 
Level 59
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Moros, even in that scenario you could buy 20+ delay turns simply by moving 1 army all around West China and East Russia back and forth. Too easily manipulated
multi-transfer: 7/11/2014 21:45:37


Ⓖ. Ⓐrun 
Level 57
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Games would eventually just become a decider on who is most anal.
multi-transfer: 7/11/2014 21:56:12

6
Level 49
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Must... Resist... Gay joke.....
multi-transfer: 7/12/2014 19:58:43


TaxiDriver 
Level 57
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multi-transfer is actually not very similar to multi-attack. You have to 'earn your way' to move along in multi-attack by winning and predicting victories, presumably taking casualties along the way.

with multi transfer you could move a stack of 100 from one end of the map to the other instantly at no 'cost'!

not to mention it may well make the game hopelessly unplayable.
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