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World War 2: 1942 scenario: 2012-10-19 15:41:32


Freedom Crusader 
Level 46
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USA was weak in the early war but got strong towards the end because of its high production(income) but had a weak army, navy and airforce in the beginning of the war.

thats the reason few thought USA wouldnt be able to play any big role in WW2.
World War 2: 1942 scenario: 2012-10-19 15:42:00


Freedom Crusader 
Level 46
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so i suggest you give USA few armies but high income.
World War 2: 1942 scenario: 2012-10-19 16:05:57


Kenny • apex 
Level 59
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USA already has high income. The standing armies for USA should be pretty low.
World War 2: 1942 scenario: 2012-10-19 17:55:02


Freedom Crusader 
Level 46
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good, would be the most "history-like"

pliz invite me to a game on this template later :)
World War 2: 1942 scenario: 2012-10-20 21:34:00


Kenny • apex 
Level 59
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Total Standing Armies:


A: Germany: 120
B: Japan: 100
C: Vichy France: 50
D: Italy: 50
E: Finland: 25
F: England: 60
G: USA: 40
H: Canada: 20
I: Russia: 50
J: China: 20
K: British Africa: 20
L: Free France: 20
M: Pan-America: 0
N: Commonwealth of Australia: 30

Axis Total: 345
Allies Total: 260

Difference: 85 Axis Favor

Total Incomes:


A: Germany: 67
B: Japan: 63
C: Vichy France: 45
D: Italy: 30
E: Finland: 15
F: England: 52
G: USA: 52
H: Canada: 13
I: Russia: 72
J: China: 13
K: British Africa: 49
L: Free France: 19
M: Pan-America: 47
N: Commonwealth of Australia: 14

Axis Total: 220
Allies Total: 331

Difference: 110 Allies Favor


Assuming I keep the standing armies total roughly the same here are the fixes I would want to do:

1. British Africa's income --> 30-35
2. Pan-America's income --> 20-25
3. Japan's income --> 65-70
4. USA's income --> Forced largest income. (80-85)
5. Russia's income --> 50-55

Problems I face:

Making sure Russia stays alive long enough to remain an important factor.

Making sure that the most optimal move for Pan-America isn't expansion, but joining the fight ASAP.

Making sure Australia doesn't die within 4-5 turns.

Making sure most optimal move for England is to keep England. (Kinda funny huh?)

Any solutions?
World War 2: 1942 scenario: 2012-10-20 21:40:34


Ironheart
Level 54
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increase standing armies in all them tough places.For england do it in a way that england does not move it's huge standing army but it deters attack.Oceania higher standing armies will make it last longer. You have no problem with russia just spread and keep loads of their standing army east and if they do get attacked russia can still be a presence in distracting and other things.
World War 2: 1942 scenario: 2012-10-20 21:42:30

Darth Mylor {Warlighter}
Level 13
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For england perhaps it can have 30 guys on its border (while germany has 10 or 15) so england doesnt fall in 1 turn. Perhaps Russia can have reserve armies of around 5-10 guys to airlift while have 20 guys on spots bordered by germany. Dont know what to do for the rest, but good choices for incomes and standing armies.
World War 2: 1942 scenario: 2012-10-21 06:14:07


Art Vandelay
Level 54
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there should be a high income for russia, but low starting troops. and you have to forget this pan american stuff dude, it makes no sense. honeslty like mexico? brazil? these countries were never going to create armies and if they did they would be a outdated horribly lead group of inexperienced soldiers. australia should be in a position to die within 4/5 turns because that was like real life. you should put the british right over there to act like the navy. and americans a few turns away. so they can aid australia like they did in real life.

a suggestion. we all know there are good and bad players on this site. we all know some countries had better leaders than others. give countries like germany and england to good players and countries like america and japan to medium players. and give countries like russia to bad ones. or inexperienced to use the politically correct term
World War 2: 1942 scenario: 2012-10-21 06:42:34


Kenny • apex 
Level 59
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I'm leaving Pan-American Union there because otherwise all of Africa becomes free land for Axis. I completely nerfed them entirely so the African region will have to play well in order to make any difference. For the Australian suggestion, I'm going to take it. :)

As for the countries. I was going to host mini-tournaments in order to decide who gets what country, and then 1 massive game with everyone. I was planning on announcing the details tomorrow.

Btw, this is updated to my post: http://warlight.net/SinglePlayer.aspx?TemplateID=230279

I'll tweak some things to give the British some navy in the area.
World War 2: 1942 scenario: 2012-10-22 00:12:16


Art Vandelay
Level 54
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not sure if you're familiar with the tournament that was started that involved generals commanding people. i would sugges this. have large nations be able to tell the lesser ones, what to do. also i would have an airlift card. that acts like a ship or plane that carries troops. use the cards as metaphors for real vehicles, spies etc.
World War 2: 1942 scenario: 2012-10-24 01:56:43


Kenny • apex 
Level 59
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Any problems you see with the template now btw?
World War 2: 1942 scenario: 2012-10-25 07:27:26


The Ice Fire Juggernaut
Level 8
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Maybe there could be an spainish front so the germans couldnt take spain

Spain-60 armies per turn
World War 2: 1942 scenario: 2012-10-28 09:45:12


The Ice Fire Juggernaut
Level 8
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and loads of german troops there so spain coundlt take it
World War 2: 1942 scenario: 2012-12-14 07:48:49

congyi
Level 12
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can u invite me to this game? make me free china thanks:)
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