Zaeban was ahead of his time and was the first to use the piking strategies that i and most others use now. His games are all very good to watch, he suffered from a lack of decent competition and got quite lazy at times.
He was good at playing out positions where both players start in adjacent territories. In these two games he destroys teddy and hhh two #1s in under 2 turns http://warlight.net/MultiPlayer?GameID=2181733
http://warlight.net/MultiPlayer?GameID=2118715 he didnt even do anything exceptional, the standard of play was just a lot lower back then. What he did do was get some basic things right. with hhh he killed few neutrals and waited for hhh to do something stupid, ie try a 2v2. I think his blockade in ant was a mistake, but it was game over anyway. In his game with ted he made sure that he would start with scand and CA. This meant that turn 1 he could put everything in china and make the two 3v2s. One of them would leave him with 1 leftover and he would have the option to try two 3v2s on turn 2 and still get that all important turn 2 bonus. Teddy didnt make enough delays and handed zaeban the win. By attacking on turn 1 zae gave teddy the option to make a few dummy moves and counterattack, clearing zae from china, which is teddys only chance here. http://warlight.net/MultiPlayer?GameID=1883858
Zae and surehand. Odin mention that he never picks west china any more, because the time when completing it is a good idea never comes until the game is already over. Here its protected by wastelands and still zaeban has to leave it til last. It did give him a little spare income on turn 2 to go into scand, which he did eventually turn into a winning advantage through some very strong guesswork. First on turn 3, he plows into neutrals and is rewarded with the threat of eliminating surehand from scand. Next on turn 4 he sees that surehand needs to get a cardpiece somehow and predicts the dodge to finland. And again turn 6, where i think his aim was getting a card piece and limiting surehand to just one territory in scand. On turn 6 surehand gets bad luck in the east, and fails to break east china, so perhaps you could call that bad guesing from zaeban. Turn 7 Surehand is in a bad position and imho should have taken a gamble and used three 3v2s to try for south america.
Another game between old #1s that shows how much standards have increased http://warlight.net/MultiPlayer?GameID=1798382
Zaebans 5th is quite questionable, it seems to be countered by the FTB rather than being a counter. Ace windu's expansion in russia with 2 2v2s is bizarre. On turn 2 Zaeban must assume that ace is in west africa, where else would he be? instead of getting there through 2 neutrals in south africa he goes through 6 in South america. Zae then chews through a bunch of neutrals in SEA and a wasteland to seal his fate.
Before he was god of the forums Qi was a #1 and here he is slapping zaeban around for playing goofy http://warlight.net/MultiPlayer?GameID=2116086
It used to be quite trendy to make 2v2s i dont know why, its pretty much guaranteed to get you nowhere. While zae is bashing his head on neutrals Qi makes boring picks, expands quite normally with a little prophylaxis (taking georgia and norway to make defence easier later) and then goes all in as soon as he finds zae. Very nicely played out. Zae really liked the smaller bonuses, they gave him initiative by letting him finish the expansion into his starting bonuses a bit early and then direct the game however he wanted. Unfortunately this game he uses his initiative to kill a bunch of useless neutrals and the cost of picking small bonuses is shown: in a straight fight smaller bonuses lead to a loss because your income is much lower.