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Byte limit reached: 2020-06-17 00:28:43


(deleted) 
Level 61
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https://www.warzone.com/SinglePlayer?PreviewMap=86618 so there's my map not even close. I simplified the dashed lines but am close to exceeding the limit again. Is there anything else I can do to ameliorate the byte limit?
Byte limit reached: 2020-06-17 00:30:06


Kenghis Ghan 
Level 61
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Maybe get rid of the massive shape on the lower right? Well upper right too.
Byte limit reached: 2020-06-17 00:37:24


(deleted) 
Level 61
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I'm converting it to land as I go
Byte limit reached: 2020-06-17 00:37:54


(deleted) 
Level 61
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I'm only at 600 territories.. how do they make 3000 territories?
Byte limit reached: 2020-06-17 00:52:39


Aura Guardian 
Level 62
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The reason is rather simple: It isn't the number of territories that increases the file size, it's the number of nodes and images. If you look at a 3000 territory map, you will often see it is quite minimalistic. Take hex earth for example https://www.warzone.com/Map/22530-Hex-Earth . Each territory is just six nodes in size, and there is no added artwork.

Your territories are teeming with nodes. Let's take this one for example:



I counted over 100 nodes on this one territory alone. And this is one of your less detailed territories as well.

Also, each mountain (which is very detailed) adds about 60 nodes.

Overall, you add tons of detail, and as a result, you end up breaking the byte limit. In the end, you are just going to have to either settle for a smaller map, or reduce the detail of the territories dramatically.

Edited 6/17/2020 00:58:52
Byte limit reached: 2020-06-18 22:02:43


(deleted) 
Level 61
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But I used the link tool instead of freehand!? I tried simplifying the entire map but everything turned into the font Bubble letters!

It's not fair! And don't tell me to calm down! I wanted 5 Big islands and a continent. I get a look at Europe Huge with 3200 territories and oh my gosh it's ridiculous. I guess I'll push it to the max, test and publish and try again. IDK how DogofWar made the GoT map because again another example of madness. I barely scratched the surface and have little to show for the strained effort I put into it. I want reimbursed.
Byte limit reached: 2020-06-18 22:49:45


Aura Guardian 
Level 62
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Part of mapmaking is understanding that you reached a byte limit and that's it. Fizzer isn't going to magically make an exception for you. Trying to go full throttle with this map is just going to lead to nowhere fast and you can't expect a larger map to work if your smaller one has already reached the byte limit.

I can tell you exactly how these large maps get into play, it is because they keep the number of nodes per territory to a minimum and don't use additional artwork.:

https://www.warzone.com/Map/16130-Eurasia-Big

(average territory maybe has 10 to 15 nodes)

https://www.warzone.com/SinglePlayer?PreviewMap=86234

(once again, average territory is about 15 nodes).

Using 100s of nodes on a single territory, along with adding artwork, isn't going to cut it for a huge map, no matter if you use beizer or freehand. Just how this works.

Reimburse you for what? You didn't have to pay anything to do this.

Edited 6/18/2020 22:52:14
Byte limit reached: 2020-06-18 22:54:02


Aura Guardian 
Level 62
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If you have any hidden objects behind your map that would also cause you to run into byte limit problems.
Byte limit reached: 2020-06-19 07:11:56


Murk 
Level 57
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In addition to Aura Guardian (who is completely right: your territories have a lot of nodes), do also be aware that "simplifying" alone doesn't help much, because it turns all your straight lines into curves.
Curves have three times as much nodes as straight lines (one regular node and two additional nodes for the bend) - so while it does reduce the initial amount of nodes, it also adds a lot more.

I guess, in theory, you could simplify, then select all nodes and turn them into straight lines again, but that might mess up a lot of shapes.

Honestly, your best bet at this point might be to redo the territories, but much simpler with less nodes. I understand that's a lot of hard work wasted, but we've all been there.
Byte limit reached: 2020-06-20 03:10:01


RainB00ts
Level 48
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p e n t o o l
Byte limit reached: 2020-06-20 15:47:46


(deleted) 
Level 61
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My territories have defined borders, yes but I didn't go to the max. 10-15 is a good number if you ask me. I will push this to the brink and get it published and try again to make an even larger one. My original aim was 1250-1500 territories but I guess 700 will be fine. Almost 200 more territories than my second map.
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