<< Back to Programming Forum   Search

Posts 1 - 4 of 4   
Question: 2/4/2020 16:01:59


𝔟𝔲𝔣𝔣𝔞𝔩𝔬 
Level 53
Report
Would it be possible to program a mod that allows for players to set cities in scenarios? like the cities in commerce games.
Question: 2/4/2020 16:14:38


TBest 
Level 60
Report
Yes, that is possible.

https://www.warzone.com/wiki/Mod_API_Reference:TerritoryModification
SetStructuresOpt Table<StructureType (enum),integer>: Sets the number of structures, such as cities, on this territory. Nil to simply make no changes.


This sounds like a good mod. What kind of exact behavior did you have in mind?
(Host sets some territories to start with cities? Different ways to get a city during a game? Cities can be removed by bomb card? Cities can grow?)

I think there is a lot of potential here, but let me know what you think would be cool and I might make such a mod.
Question: 2/4/2020 16:40:44


JK_3
Level 60
Report
This sounds like a very interesting concept :)
Question: 2/7/2020 01:34:13


𝔟𝔲𝔣𝔣𝔞𝔩𝔬 
Level 53
Report
All of those are great ideas. Especially a mod in which bomb cards destroy one city on the territory as opposed to any armies. it would also be interesting if cities that reach a certain size grant a bonus card of some sort. This way, there's more incentive to grow ''tall'' rather than ''wide'', as most players do.
Posts 1 - 4 of 4