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Warlight: Evolution 2.0 General Thread: 1/6/2020 21:35:26


Dullahan
Level 49
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I've decided to create a new era for all games titled "Warm Period"

It will take place from 200 CE to 400 CE

Edited 1/6/2020 21:38:24
Warlight: Evolution 2.0 General Thread: 1/6/2020 21:55:12


Viking1007
Level 60
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why is it called "Warm Period?"
Warlight: Evolution 2.0 General Thread: 1/6/2020 21:58:25


Dullahan
Level 49
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https://en.wikipedia.org/wiki/Roman_Warm_Period

I suppose late warm period would be more accurate
Warlight: Evolution 2.0 General Thread: 1/7/2020 23:31:09

Electro94
Level 30
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I am intrigued. When will the map be finished for it?
Warlight: Evolution 2.0 General Thread: 1/8/2020 01:30:19


Dullahan
Level 49
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Once all games end, I will try to release them at the same time as each other
Warlight: Evolution 2.0 General Thread: 1/11/2020 00:59:56


Dullahan
Level 49
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Announcement: I will be making a map that shows the trade routes and commodities of the world to further aid the roleplay of the series. It will be a separate map from the centers of power map. More details will be posted when completed.
Warlight: Evolution 2.0 General Thread: 1/11/2020 04:46:19


goodgame
Level 57
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Will the map include a description of generally who trades with who and how much?
Warlight: Evolution 2.0 General Thread: 1/11/2020 17:14:24


Dullahan
Level 49
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I will keep it one layer and add trade routes (with cities as nodes). It won't be so much who is trading with who but what the current trade situation is. If someone roleplays the destruction of a node, I'll remove it and replace it with another (unless otherwise stated). Also calculating how much is transported is overkill. That's up to the players, not me.
Warlight: Evolution 2.0 General Thread: 1/11/2020 17:49:30


Dullahan
Level 49
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I've decided that landmarks (libraries, schools, banks, monuments, etc) are to be included. This is so you can pinpoint strategic spots easily.
Warlight: Evolution 2.0 General Thread: 1/11/2020 21:08:51


Dullahan
Level 49
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https://drive.google.com/open?id=1nQ4lX6qMPKMRQwOt2fCtEK5-EnGUTdi9&usp=sharing

Here is the link. You can look over as I edit it more. Suggestions welcome.

I won't be uploading the link to the document until it's somewhat finished.

Things I will add:
Natural resources
Trade Routes (land & sea)
Luxury resources
Monuments, Temples, Towers, etc
Significant institutions (libraries, schools, banks, etc)
Warlight: Evolution 2.0 General Thread: 1/12/2020 22:30:38


goodgame
Level 57
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How do you stop the map from automatically zooming in when you select a location, if you can?
Warlight: Evolution 2.0 General Thread: 1/14/2020 06:09:23


MadShrimp
Level 54
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I roleplayed the construction of a wonder called "the gates of Valislav" at the southern end of the Darial Gorge, be cool if that was added
Warlight: Evolution 2.0 General Thread: 1/17/2020 02:12:34


Dullahan
Level 49
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Just leaving a note for myself: Feudal society is an inevitable phenomenon in northern Europe (relative to classical civilization)
Warlight: Evolution 2.0 General Thread: 1/17/2020 03:01:45


goodgame
Level 57
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It seems the icons on the map form a bit of a line from Mesopotamia straight to the Moluccas.
Warlight: Evolution 2.0 General Thread: 1/18/2020 01:02:58


Dullahan
Level 49
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A coincidence( or is it?). I haven't added nodes/trade routes yet. Glad you're looking at it :)

Edited 1/18/2020 01:03:37
Warlight: Evolution 2.0 General Thread: 1/18/2020 16:40:32

Electro94
Level 30
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I really like it so far, however I think adding major cities (such as Athens or Kiev) would make it even better.
Warlight: Evolution 2.0 General Thread: 1/18/2020 22:45:12

Hitmarks 
Level 43
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Late Antiquity A - Yucatecs - player Hitmarks


I would like to have merida increased as much as you are allowed to raise up the income (if I remember correctly you said 12 income) and the provinces of guatemala and villahermosa will decline and both will be 2 income!
Warlight: Evolution 2.0 General Thread: 1/21/2020 20:37:39


Zhang Liao
Level 61
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I would like to have the bonus in Belize increase by 2. (Late Antiquity A as the Toltecs)
Warlight: Evolution 2.0 General Thread: 1/21/2020 22:38:15


Dullahan
Level 49
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Late Antiquity A has officially finished.
Warlight: Evolution 2.0 General Thread: 1/21/2020 22:46:39


goodgame
Level 57
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Is the economic map finished, or does more have to be added?
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