<< Back to General Forum   Search

Posts 1 - 30 of 33   1  2  Next >>   
Warlight: Evolution 2.0 General Thread: 11/12/2019 03:29:31


THE TungstenTrex
Level 49
Report
This thread is for updates, long posts related to the game, or any general discussion related to the game.

Here is the general reference doc: https://docs.google.com/document/d/1nM1rAV17z3hFXsbO_KjanKFqGI8S_57MtR1osRpt2f0/edit?usp=sharing

If you want to state your bonus changes here, that's fine by me; it makes my job much easier

As of now:

Early Antiquity E has ended- https://www.warzone.com/MultiPlayer?GameID=19806124
Late Antiquity E is ongoing- https://www.warzone.com/MultiPlayer?GameID=20091762

Early Antiquity W has ended- https://www.warzone.com/MultiPlayer?GameID=19806120
Late Antiquity W Part 1 has ended- https://www.warzone.com/MultiPlayer?GameID=20114485
Late Antiquity W Part 2 is queued- https://www.warzone.com/MultiPlayer?GameID=20241788

Late Antiquity A is ongoing- https://www.warzone.com/MultiPlayer?GameID=20124712

Edited 12/4/2019 17:14:46
Warlight: Evolution 2.0 General Thread: 11/12/2019 03:56:58


Mista Sista
Level 55
Report
Post links to ongoing and finished games here, if you will
Warlight: Evolution 2.0 General Thread: 11/12/2019 09:25:35


~TSK~ Lulu
Level 56
Report
Sure. i dont mind posting them here instead.

Large improvements would likely occur in my territory at Linyi, Jinan, Busan, Fukuoka and Tokyo

Mild improvements throughout the other Southern japanese provinces and Zhengzhou

And a slight decline in Fuyang and Nangyang.

A larger decline in Akita
Warlight: Evolution 2.0 General Thread: 11/12/2019 12:28:51


ZacTheLit
Level 25
Report
Not really sure how the other territories would be affected, maybe the ones recently taken by the Bangali Kingdom would be a bit lower since they would have been run through by military? Could I request the two territories in Bangladesh go up to 6 or 7 each?
Warlight: Evolution 2.0 General Thread: 11/12/2019 13:07:29

Planetdestroyer1
Level 17
Report
With the construction of the holy city of the 4 Gods, and the large benefits given to residents, Pyongyang has grown substantially, now reaching a bonus of 10, other than that, the korean peninsula overall has been becoming more developed with the long peace that has be held over the region for decades, raising Kangye and Kimchaek to 4, and Seoul to 5. (If all this is fine, of course)
Warlight: Evolution 2.0 General Thread: 11/12/2019 15:47:51


ZacTheLit
Level 25
Report
Okay so, recently gained territories maybe go down 1 or stay the same, older territories gain 1 or two due to low war providing opportunity to grow and prosper, the two territories in Bangladesh, being the capitol and most populous areas, each go to 10, and the area to the South East of Bangladesh that has been given a port gain 3 or 4 due to it being a source of wealth via trade (if that's cool with you)
Warlight: Evolution 2.0 General Thread: 11/12/2019 17:13:47

Tsar 
Level 52
Report
So, Hi Chi Minh City was the birth of a religion when it was controlled by the previous player, and now it has been my capital for centuries, untouched by war. I guess that's a development for sure. Lao Cai, my original territory woud have faded into obscurity, but it's just a 3 bonus anyway. Hanoi rose up in importance briefly, but then the capital moved so actually might have gone down in significance overall. With an emphasis on the Viet people, provinces of NHA Trang, Da Nang and Vinh would have gone up, and inland stuff would have gone down. But generally, I've roleplayed a trading empire that produces food, and I've been at peace for most of the game. So, development in the port towns.
Warlight: Evolution 2.0 General Thread: 11/12/2019 23:34:54


THE TungstenTrex
Level 49
Report
Update: Xian will be divided
Warlight: Evolution 2.0 General Thread: 11/13/2019 07:50:29


MadShrimp
Level 53
Report
I would like a large increase (+2) in all the provinces that border the Volga, I believe these would be: Kalmykia, Samara, Tartarstan, Nihzny Novgorod, Yaroslavl, and Tver.
I would like a very large increase (+3) in Saratov and Volgograd.
All the other provinces in Russia (green territories) I would like to slightly increase (+1)
I would like a very large decrease (-3) in Fars Ahvas Baghad Lebanon and Aleppo
A large decrease (-2) in Damascus Rasht Adana Samsun Armenia Deri ez-Zor Mosul Erbil
A slight decrease (-1) in Ramandi Tehran Diyarbakir Trabzon Najaf
This should decrease the middle east by 36 armies per turn and increase Russia's by 38, which I think is fair. If you think that's too extreme then you can tone it down, but the Russian provinces along the Volga have the most economic growth and many Middle-Eastern cities were sacked, so just remember that.
Warlight: Evolution 2.0 General Thread: 11/13/2019 12:13:53


Viking1007
Level 58
Report
and how would he be an idiot? how would Fizzer be an idiot? he created the game... which I highly doubt, (even after looking your posts) that you could. why do u continue play the game then?
Warlight: Evolution 2.0 General Thread: 11/13/2019 12:14:26


riskboy88 
Level 59
Report
socrates is geniusjklopps alt.
Warlight: Evolution 2.0 General Thread: 11/13/2019 12:15:04


riskboy88 
Level 59
Report
because he wants to show rene that if he didnt get suspended he would be first on coin leaderboard
Warlight: Evolution 2.0 General Thread: 11/13/2019 13:04:35


THE TungstenTrex
Level 49
Report
Please do not derail my thread

thanks
Warlight: Evolution 2.0 General Thread: 11/14/2019 14:20:50


THE TungstenTrex
Level 49
Report
Late Antiquity E is nearly finished
Warlight: Evolution 2.0 General Thread: 11/15/2019 12:43:00


THE TungstenTrex
Level 49
Report
Late Antiquity E has been posted
Warlight: Evolution 2.0 General Thread: 11/15/2019 12:44:31


THE TungstenTrex
Level 49
Report
Let me know if you want to be invited
Warlight: Evolution 2.0 General Thread: 11/15/2019 15:17:01


Жұқтыру
Level 55
Report
Evolution isn't real
Warlight: Evolution 2.0 General Thread: 11/15/2019 19:44:26

goodgame
Level 55
Report
It seems like something I'd enjoy, but I'm really busy with the games I'm in combined with being behind in school. I may join some time later.
Warlight: Evolution 2.0 General Thread: 11/17/2019 15:08:54

Planetdestroyer1
Level 17
Report
In Early Aniquity W, The Norse people have, over the course of their civilization, fought against several invaders, taking out other major norse nations, and even conquering the rebels that rose up in Britain, that overthrew their ally. Over the course of this though, their homeland has been left untouched, and the city of Malmo, along with the rest of sweden, has been able to grow in wealth (probably +3 or +2 is good). The Norweigen and Danish areas have increased too, due to it being around 40 years since the wars in the region, and the norse people not wasting the resources of the region, and instead allowing some autonomy in exchange for more troops from the different tribal towns in the regions (Increase of probably just +1).

Edited 11/17/2019 15:09:12
Warlight: Evolution 2.0 General Thread: 11/17/2019 22:31:56

Erate Deight
Level 57
Report
Could you please invite me when Late Antiquity W is started?
Warlight: Evolution 2.0 General Thread: 11/17/2019 22:50:13

Erate Deight
Level 57
Report
Guess I'll share this here, https://docs.google.com/document/d/1HVsVlJF-oRyXLL5TEjI9wtyWM_xKohFCM0_IyaxgtUA/edit?usp=sharing, I made a document with all the RP related to my nations, With dates and turn numbers.

EDIT: So I'm an idiot and forgot to get a sharing link, So now everybody should be able to view it.

Edited 11/18/2019 04:25:58
Warlight: Evolution 2.0 General Thread: 11/18/2019 12:48:17


THE TungstenTrex
Level 49
Report
New game is up
Warlight: Evolution 2.0 General Thread: 11/19/2019 17:47:27


THE TungstenTrex
Level 49
Report
Another game is up

Edited 11/19/2019 17:47:36
Warlight: Evolution 2.0 General Thread: 11/25/2019 11:09:56


THE TungstenTrex
Level 49
Report
All games are ongoing as of now

Edited 11/25/2019 11:10:10
Warlight: Evolution 2.0 General Thread: 11/26/2019 06:54:07

Erate Deight
Level 57
Report
I think some things in my document might not be dated correctly, So feel free to tell me if you find any. Also should I add ingame dates?
Warlight: Evolution 2.0 General Thread: 11/29/2019 00:57:46


Mista Sista
Level 55
Report
Bump:

Remember to update the document, guys.
Warlight: Evolution 2.0 General Thread: 12/2/2019 03:03:13


THE TungstenTrex
Level 49
Report
Due to complications, Late Antiquity W will be remade
Warlight: Evolution 2.0 General Thread: 12/4/2019 17:15:01


THE TungstenTrex
Level 49
Report
New game is up
Warlight: Evolution 2.0 General Thread: 12/6/2019 01:25:07


Based Stickperson
Level 50
Report
Recommendations:
Region/Continent Specific Maps (ex. Bronze Age Collapse if possible)

Questions, Qualms, and Quarrels:
Why not incorporate cities? It seems like the perfect way to represent development, in one game as well. Better yet you could just add the # of cities to the current map's income (factoring stability somewhere in that equation I guess).
Warlight: Evolution 2.0 General Thread: 12/6/2019 05:57:57

Erate Deight
Level 57
Report
The city system is kinda flawed though because your income will grow too fast, If you get enough income to build one city per turn, You can continually build one city per turn forever.
Posts 1 - 30 of 33   1  2  Next >>