Warlight: Evolution 2.0 General Thread: 11/12/2019 03:29:31 |

TungstenTrex
Level 49
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Warlight: Evolution 2.0 General Thread: 11/12/2019 03:56:58 |

Mista Sista
Level 56
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Post links to ongoing and finished games here, if you will
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Warlight: Evolution 2.0 General Thread: 11/12/2019 09:25:35 |

~TSK~ Lulu
Level 56
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Sure. i dont mind posting them here instead.
Large improvements would likely occur in my territory at Linyi, Jinan, Busan, Fukuoka and Tokyo
Mild improvements throughout the other Southern japanese provinces and Zhengzhou
And a slight decline in Fuyang and Nangyang.
A larger decline in Akita
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Warlight: Evolution 2.0 General Thread: 11/12/2019 13:07:29 |
Planetdestroyer1
Level 25
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With the construction of the holy city of the 4 Gods, and the large benefits given to residents, Pyongyang has grown substantially, now reaching a bonus of 10, other than that, the korean peninsula overall has been becoming more developed with the long peace that has be held over the region for decades, raising Kangye and Kimchaek to 4, and Seoul to 5. (If all this is fine, of course)
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Warlight: Evolution 2.0 General Thread: 11/12/2019 17:13:47 |
Tsar
Level 56
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So, Hi Chi Minh City was the birth of a religion when it was controlled by the previous player, and now it has been my capital for centuries, untouched by war. I guess that's a development for sure. Lao Cai, my original territory woud have faded into obscurity, but it's just a 3 bonus anyway. Hanoi rose up in importance briefly, but then the capital moved so actually might have gone down in significance overall. With an emphasis on the Viet people, provinces of NHA Trang, Da Nang and Vinh would have gone up, and inland stuff would have gone down. But generally, I've roleplayed a trading empire that produces food, and I've been at peace for most of the game. So, development in the port towns.
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Warlight: Evolution 2.0 General Thread: 11/12/2019 23:34:54 |

TungstenTrex
Level 49
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Update: Xian will be divided
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Warlight: Evolution 2.0 General Thread: 11/13/2019 07:50:29 |

MadShrimp
Level 54
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I would like a large increase (+2) in all the provinces that border the Volga, I believe these would be: Kalmykia, Samara, Tartarstan, Nihzny Novgorod, Yaroslavl, and Tver. I would like a very large increase (+3) in Saratov and Volgograd. All the other provinces in Russia (green territories) I would like to slightly increase (+1) I would like a very large decrease (-3) in Fars Ahvas Baghad Lebanon and Aleppo A large decrease (-2) in Damascus Rasht Adana Samsun Armenia Deri ez-Zor Mosul Erbil A slight decrease (-1) in Ramandi Tehran Diyarbakir Trabzon Najaf This should decrease the middle east by 36 armies per turn and increase Russia's by 38, which I think is fair. If you think that's too extreme then you can tone it down, but the Russian provinces along the Volga have the most economic growth and many Middle-Eastern cities were sacked, so just remember that.
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Warlight: Evolution 2.0 General Thread: 11/13/2019 12:13:53 |

Viking1007
Level 59
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and how would he be an idiot? how would Fizzer be an idiot? he created the game... which I highly doubt, (even after looking your posts) that you could. why do u continue play the game then?
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Warlight: Evolution 2.0 General Thread: 11/13/2019 13:04:35 |

TungstenTrex
Level 49
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Please do not derail my thread
thanks
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Warlight: Evolution 2.0 General Thread: 11/14/2019 14:20:50 |

TungstenTrex
Level 49
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Late Antiquity E is nearly finished
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Warlight: Evolution 2.0 General Thread: 11/15/2019 12:43:00 |

TungstenTrex
Level 49
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Late Antiquity E has been posted
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Warlight: Evolution 2.0 General Thread: 11/15/2019 12:44:31 |

TungstenTrex
Level 49
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Let me know if you want to be invited
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Warlight: Evolution 2.0 General Thread: 11/15/2019 15:17:01 |

Жұқтыру
Level 55
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Evolution isn't real
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Warlight: Evolution 2.0 General Thread: 11/15/2019 19:44:26 |

goodgame
Level 56
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It seems like something I'd enjoy, but I'm really busy with the games I'm in combined with being behind in school. I may join some time later.
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Warlight: Evolution 2.0 General Thread: 11/17/2019 15:08:54 |
Planetdestroyer1
Level 25
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In Early Aniquity W, The Norse people have, over the course of their civilization, fought against several invaders, taking out other major norse nations, and even conquering the rebels that rose up in Britain, that overthrew their ally. Over the course of this though, their homeland has been left untouched, and the city of Malmo, along with the rest of sweden, has been able to grow in wealth (probably +3 or +2 is good). The Norweigen and Danish areas have increased too, due to it being around 40 years since the wars in the region, and the norse people not wasting the resources of the region, and instead allowing some autonomy in exchange for more troops from the different tribal towns in the regions (Increase of probably just +1).
Edited 11/17/2019 15:09:12
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Warlight: Evolution 2.0 General Thread: 11/17/2019 22:31:56 |
Erate Deight
Level 58
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Could you please invite me when Late Antiquity W is started?
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Warlight: Evolution 2.0 General Thread: 11/17/2019 22:50:13 |
Erate Deight
Level 58
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Guess I'll share this here, https://docs.google.com/document/d/1HVsVlJF-oRyXLL5TEjI9wtyWM_xKohFCM0_IyaxgtUA/edit?usp=sharing, I made a document with all the RP related to my nations, With dates and turn numbers. EDIT: So I'm an idiot and forgot to get a sharing link, So now everybody should be able to view it.
Edited 11/18/2019 04:25:58
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Warlight: Evolution 2.0 General Thread: 11/18/2019 12:48:17 |

TungstenTrex
Level 49
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New game is up
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Warlight: Evolution 2.0 General Thread: 11/19/2019 17:47:27 |

TungstenTrex
Level 49
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Another game is up
Edited 11/19/2019 17:47:36
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Warlight: Evolution 2.0 General Thread: 11/25/2019 11:09:56 |

TungstenTrex
Level 49
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All games are ongoing as of now
Edited 11/25/2019 11:10:10
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Warlight: Evolution 2.0 General Thread: 11/26/2019 06:54:07 |
Erate Deight
Level 58
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I think some things in my document might not be dated correctly, So feel free to tell me if you find any. Also should I add ingame dates?
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Warlight: Evolution 2.0 General Thread: 11/29/2019 00:57:46 |

Mista Sista
Level 56
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Bump:
Remember to update the document, guys.
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Warlight: Evolution 2.0 General Thread: 12/2/2019 03:03:13 |

TungstenTrex
Level 49
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Due to complications, Late Antiquity W will be remade
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Warlight: Evolution 2.0 General Thread: 12/4/2019 17:15:01 |

TungstenTrex
Level 49
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New game is up
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Warlight: Evolution 2.0 General Thread: 12/6/2019 01:25:07 |

Based Stickperson
Level 54
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Recommendations: Region/Continent Specific Maps (ex. Bronze Age Collapse if possible)
Questions, Qualms, and Quarrels: Why not incorporate cities? It seems like the perfect way to represent development, in one game as well. Better yet you could just add the # of cities to the current map's income (factoring stability somewhere in that equation I guess).
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Warlight: Evolution 2.0 General Thread: 12/6/2019 05:57:57 |
Erate Deight
Level 58
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The city system is kinda flawed though because your income will grow too fast, If you get enough income to build one city per turn, You can continually build one city per turn forever.
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