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Profile improvement: 5/30/2012 12:08:12

O_O 
Level 5
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Holla!

Here's my ideas for profile improvement.
The most important thing in profile, i think, is Win Ratio *"Ranked games stats"*. That is what determines - is it strong or weak player.
And at the same time *"Play speed"* actually tell you nothing.

1. No *"e-mail"*
2. Player-supplied link: no "http://"
3. % Win ratio *"Ranked games"*
4. *"Ranked games"* under avatar (Or above *"Single player stats"*)
5. Smaller award-star
6. Award-star for 1st place in *"Tournaments"*
7. *"Common games"* count

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![](http://gyazo.com/8f349ee4b75a97cbc57eeba91e49f8dd.png?1338378050)


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Any suggestions?
Thanks.

P.S. @Fizzer, i can send you CSS and html of this picture if you need.
Profile improvement: 5/30/2012 12:42:18


sasha grey
Level 54
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Profile improvement: 5/30/2012 12:43:51


sasha grey
Level 54
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опа, русский :o
Profile improvement: 5/30/2012 12:48:36


[WM] retrospekcja_jeza 
Level 59
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"The most important thing in profile, i think, is Win Ratio "Ranked games stats". That is what determines - is it strong or weak player."

Actually "ranked games stats" determines nothing.
Profile improvement: 5/30/2012 13:11:44

O_O 
Level 5
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*Actually "ranked games stats" determines nothing.*
Win ratio determines nothing? Hm...
Profile improvement: 5/30/2012 13:12:25

FD
Level 22
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Also, overall win ratio is even more meaningless.
Obviously, if you play 12FFA a lot you'll have a lower win ratio that if you only play 1v1...
Profile improvement: 5/30/2012 13:28:21


Richard Sharpe 
Level 59
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Win ratio is utterly meaningless.

Hard to have a good ratio when playing top competition, easy to have a high win percentage when playing the dregs and noobs. Last I checked my 1v1 win percentage is up around 75% and yet I am only slightly better than average and would lose to MANY veterans who have far lower win percentages.

And this is all ignoring the issue of large FFAs counting the same as 1v1s
Profile improvement: 5/30/2012 14:11:31


Moros 
Level 50
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Your image is gone.
Profile improvement: 5/30/2012 14:14:14


Guiguzi 
Level 58
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winning % is an indicator. it has meaning if interpreted in light of other information (joining date, ladder involvement and rating, picks/moves in favorite games, how the player communicates as a teammate, etc.).

analyzing all this tends to give a very good understanding of the player's actual ability.

it's funny that he copied my tournaments as his example. but 5nak, you made a mistake: you gave me 2nd place in a tournament that hasnt finished! my team will win that!
Profile improvement: 5/30/2012 14:16:03

Hennns
Level 58
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I like the to last ideas:


6. Award-star for 1st place in "Tournaments"
7. "Common games" count
_________________________
I don`t see the need for the other changes.
Profile improvement: 5/30/2012 14:40:29

O_O 
Level 5
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*it's funny that he copied my tournaments as his example.*

Yep, found you in other topic about profile ;) Just for show the star for tourney's 1st place.
Profile improvement: 5/30/2012 17:00:07


J Russell Mikkelsen 
Level 4
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I love the re-design you've created. Especially the graph of win percentages. Would be cool to see something like this implemented.

And, obviously win percentages mean something. They just don't mean everything.
Profile improvement: 5/30/2012 17:03:42

Fizzer 
Level 64

Warzone Creator
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Looks nice - feel free to send it to me at fizzer@warlight.net
Profile improvement: 5/30/2012 18:15:52


Perrin3088 
Level 49
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win percentages mean next to nothing... I could create two accounts, and through proper tampering have them show 10% and 95% quite simply.. win ratio also doesn't take into account competition.. playing all auto games will tend to yield a higher winrate than playing in only tourneys with the top players, for instance.. not counting ofc' that winning 1/12th of the time in a 12 man ffa is equivalant to winning 1/2 the time in a 1v1, but the overall w/r does not recognize the difference..

that being said, I think it looks great, +1
Profile improvement: 5/30/2012 18:34:19


Richard Sharpe 
Level 59
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Way to regurgitate what everyone else already said there Perrin...
Profile improvement: 5/30/2012 18:49:59


Perrin3088 
Level 49
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thank you, I do my best
Profile improvement: 5/30/2012 23:01:57


Math Wolf 
Level 64
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Win % is indeed THE most important stat that can't be cheated, always use it as a guideline.

My 58% 1v1, 59% 2v2 and 3v3 clearly indicate that I am an average player. Threat me as such when playing against me!
Profile improvement: 5/31/2012 04:59:23


lobstrosity 
Level 56
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It seems like the complaint about overall win % is based on the fact that it is misleading, but I believe this isn't too hard to fix? Just take observed/expected (ex- I win 23% of 6 person FFAs, while expected is 16 and 2/3), then have sample size influence power (ex- I win 100% of 12 player FFAs- but I have only played one 12 player FFA). Then correct for opponents ability by weighting an individuals wins based off of their opponents overall %...

Oh yeah so that basically turns every ranked game into a ladder game, which reduces the importance of membership and makes the change counter productive to implement. If there is a change it will most likely be cosmetic and won't offer any new information, but cosmetic changes can be positive- so quit yer complainin!
Profile improvement: 5/31/2012 05:02:19

BishesUpInErr (AHoL)
Level 4
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All hail the almighty lobster ^
Profile improvement: 5/31/2012 08:16:37


Guiguzi 
Level 58
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winning % is a very meaningful indicator, when used in connection with other information on the profile page.

indicators:

- winning %: 1v1s, 3v3s, 2v2s, FFAs, other team games. low FFAs % + high 1v1 % = weaker team player (maybe). high team % + low 1v1 = more cooperative teammate (maybe). well known player with high 1v1 %, good team %, but low FFA % = less strategically imaginative, relies on map/settings familiarity.
- join date: (a) after oct 2011 (winning % is inflated 10%-30%), (b) before aug 2011 (winning percentage is somewhat more reliable), (c) between aug 2011 and oct 2011 (maybe subtract 5% to 15% from players winning % to get a more reliable figure %)
- common games: (a) we have no common games (for me that means this person plays a lot of nobodies and the wins dont matter much, given the variety of games i play), (b) we have played (so i watch the moves, which tell me what that person was capable of *at the time of that game*)
- tournaments: have i seen this player in tournaments, even if i haven't played him/her? if so, the games are available to look at. moves on the board dont lie.
- ladder: the player is (a) on the ladder (ladder rank is a good indicator too) or (b) not on the ladder.
- name: certain names are rather stupid. it's like porn: you know a stupid name when you see it. a simple, unimaginative mind will make a certain type of name, while more intelligent people make other types of names.
- clan affiliation: if in a clan, that clan's affiliation points to ability. warlighters are cannon fodder, for example.
- in-game conversation: (a) team chat: if the player is uncooperative, hostile, selfish, overly sensitive, unwilling to help, unwilling to give or accept useful suggestions, this is a great indicator of overall ability. (b) public chat: harder to gauge, but the players' words here do provide impressions.
- understanding of game etiquette
- game settings when host: if the player hosts a game with strange, unfair or unbalanced settings as a means to gain a competitive advantage, this shows what type of player s/he is.
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