Hello
That's not how distribution in Warlight works. Not sure how it worked in this AI-Challenge.Works just as in warlight. First give player A highest prio pick, then player B highest available prio pick, then player A second highest available prio pick,...
--> Rotating between the players is all you need to get the warlight behavior.
@Jim:
I don't know how you are gonna generate those random maps. Here are however some thoughts about a good map:
Big bonuses are more worthwile than small ones in terms of income territory ratio. For example
2 regions --> 1 income
3 regions --> 2 income
4 regions --> 3 income
5 regions --> 5 income
With your map design you can determine whether the games will be huge stacking games or games with crazy action. The more open the map is the more action we will see in the games.
Also when you make multiple relatively small bonuses instead of just a couple big bonuses you will get more action and more back and forth. With the current small earth map when one bot manages to break a bonus of another bot it's usually game over.
I only played this map once but I can't name a better map for competitive warlight play:
http://warlight.net/SinglePlayer?PreviewMap=34052This map is of course to big but it has the right principles. With such a balanced map also automatic distribution is a possibility. I can't understand those guys keep playing the ordinary europe map with auto distribution.